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Erich/openttd
chunnel
master
signaltunnel
sloped-stations
sloped-stations-original
underground
underground-plus-others-original
underground-save-load
underground-station-construction
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src
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saveload
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afterload.cpp
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Author
2021-01-22
Change: Apply some consistency to singleplayer related comments
glx22
2021-01-08
Fix 2fd871e2af5: load correct ending-year for old (pre 0.7) savegames
Patric Stout
2021-01-08
Codechange: Remove min/max functions in favour of STL variants (#8502)
Charles Pigott
2020-12-27
Codechange: Replace assert_compile macro with static_assert
Charles Pigott
2020-12-27
Codechange: Replace FOR_VEHICLE_ORDERS with range-based for loops
glx22
2020-12-22
Feature: Set exclusive access to industry from GS (#8115)
Pavel Stupnikov
2020-12-15
Codechange: Make use of the improved C++17 emplace_back function.
Michael Lutz
2020-06-28
Change #8159: Remove now unused town cargo caches without bumping the savegam...
dP
2020-06-28
Revert #8157: Redundant change
dP
2020-06-28
Fix: Incorrect save/load array size of Town::cargo_accepted
Jonathan G Rennison
2020-05-21
Codechange: Use std::string for most of the user-settable custom names.
Michael Lutz
2020-05-12
Fix #8142, 5aa6351: Buoy owner and tile owner can be different (#8143)
glx22
2020-05-10
Fix #8132: Corrupted savegame crashing OpenTTD on load
glx
2020-05-06
Fix #8021: limit savegame range for docking tiles fixing
glx
2020-05-06
Fix: reset roadtype/streetcartype info for non-road bridges
Yexo
2020-05-04
Fix #8108: always update tile_hash after updating v->tile
Yexo
2020-05-04
Fix c01a2e2: crash on loading old savegames with invalid animated tile inform...
SamuXarick
2020-05-04
Fix #8108: possible crash on loading TTD savegames with phantom oil rigs
SamuXarick
2020-03-30
Fix #8020: Add missing docking tiles around industry neutral stations
SamuXarick
2020-01-12
Codechange: Cache resolved town, station and industry name strings
Jonathan G Rennison
2020-01-05
Fix: When loading old timetabled saves, also reset cached timetable duration
Charles Pigott
2019-12-28
Feature: Configurable game ending year
Niels Martin Hansen
2019-12-21
Codechange: Replace FOR_ALL_TOWNS with range-based for loops
glx
2019-12-21
Codechange: Replace FOR_ALL_SUBSIDIES with range-based for loops
glx
2019-12-21
Codechange: Replace FOR_ALL_SIGNS with range-based for loops
glx
2019-12-21
Codechange: Replace FOR_ALL_OBJECTS with range-based for loops
glx
2019-12-21
Codechange: Replace vehicle related FOR_ALL with range-based for loops
glx
2019-12-21
Codechange: Replace order related FOR_ALL with range-based for loops
glx
2019-12-21
Codechange: Replace FOR_ALL_INDUSTRIES with range-based for loops
glx
2019-12-21
Codechange: Replace FOR_ALL_ENGINES with range-based for loops
glx
2019-12-21
Codechange: Replace FOR_ALL_CARGO_PAYMENTS with range-based for loops
glx
2019-12-21
Codechange: Replace FOR_ALL_DEPOTS with range-based for loops
glx
2019-12-21
Codechange: Replace station related FOR_ALL with range-based for loops
glx
2019-12-21
Codechange: Replace FOR_ALL_COMPANIES with range-based for loops
glx
2019-11-10
Cleanup: Removed SVN headers
S. D. Cloudt
2019-09-29
Fix: Some typos found using codespell
JMcKiern
2019-06-30
Feature: Multi-tile docks and docking points.
peter1138
2019-05-01
Feature: Add NotRoadTypes (NRT)
peter1138
2019-04-29
Fix 5db883f: Railtype bits were moved too late, leading to rails under bridge...
Charles Pigott
2019-04-29
Fix #6507: Don't try to load invalid depots from older savegames
Charles Pigott
2019-04-29
Fix: Crash when attempting to load old save game with GRFs set
Charles Pigott
2019-04-29
Codechange: Remove Company/OwnerByte types
Charles Pigott
2019-04-29
Codechange: Remove TownLayoutByte type
Charles Pigott
2019-04-29
Codechange: Set ZoomLevel's base type to byte instead of using ZoomLevelByte
Charles Pigott
2019-04-10
Codechange: Use null pointer literal instead of the NULL macro
Henry Wilson
2019-03-26
Codechange: Removed SmallVector completely
Henry Wilson
2019-03-26
Codechange: Replaced SmallVector::[Begin|End]() with std alternatives
Henry Wilson
2019-03-26
Codechange: Replaced SmallVector::Append() with std::vector::[push|emplace]_b...
Henry Wilson
2019-03-26
Codechange: Replace SmallVector::Clear() with std::vector::clear()
Henry Wilson
2019-03-24
Change: Bump savegame version for tree tile water class conversion.
Peter Nelson
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