Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-06-05 | (svn r19931) -Fix (r19914): Convert assertion in Backup<> destructor into ↵ | frosch | |
DEBUG() output. It was triggered on exceptions, especially when aborting world generation. | |||
2010-05-31 | (svn r19914) -Codechange: Wrap a helper class around temporary assignments ↵ | frosch | |
of _current_company to ensure proper restoration. | |||
2010-05-18 | (svn r19850) -Codechange: move declaration of InitializeRailGUI() to rail_gui.h | smatz | |
2010-05-12 | (svn r19799) -Change: give depots an unique name in the same manner buoys ↵ | rubidium | |
and waypoints are named | |||
2010-05-08 | (svn r19769) -Fix [FS#3820]: MV_VOID tiles shall have no tropic zone. | frosch | |
2010-04-24 | (svn r19715) -Codechange: Rename all appareances of shiplift to lock. | terkhen | |
2010-03-18 | (svn r19455) -Codechange: split all airport information in Station to a ↵ | yexo | |
seperate class | |||
2010-03-13 | (svn r19395) -Fix [FS#3669]: the AI Debug window didn't open if an AI or ↵ | Yexo | |
library fails to compile when loading a savegame | |||
2010-03-10 | (svn r19382) -Fix (r19381): don't break savegame version 139 | yexo | |
2010-03-10 | (svn r19380) -Fix [FS#3678] (r19322): updating the id of the oilrig airport ↵ | yexo | |
should be done earlier as it can be used by newgrf code | |||
2010-03-06 | (svn r19341) -Codechange: Move GOINGUP/GOINGDOWN flags to GroundVehicle. | terkhen | |
-Codechange: Move GetSlopeResistance to GroundVehicle. | |||
2010-03-05 | (svn r19322) -Codechange: change the id of the oilrig airport from 15 to 9 | yexo | |
2010-02-25 | (svn r19255) -Codechange: encapsulate GRFIdentifier in GRFConfig instead of ↵ | yexo | |
subclassing it | |||
2010-02-22 | (svn r19198) -Codechange: store the size of stations in savegames | yexo | |
2010-01-24 | (svn r18912) -Codechange: free up a bunch of airporttile ids by using the ↵ | yexo | |
tile animation frame | |||
2010-01-16 | (svn r18831) -Change [FS#3537]: do not go into the crashlog handler in case ↵ | rubidium | |
loading a savegame misses with missing NewGRFs. This way the load game crash handler gets better visibility and the user is instructed to find the missing NewGRFs before filing a bug report | |||
2010-01-15 | (svn r18812) -Codechange: make some functions in train.h functions of Train. | rubidium | |
2010-01-15 | (svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, ↵ | rubidium | |
if a header require a header make it include that header | |||
2010-01-09 | (svn r18764) -Fix [FS#3422]: split the (un)load ticks counter and signal ↵ | rubidium | |
wait counter; sometimes they might get into eachother's way | |||
2010-01-04 | (svn r18719) -Feature: don't delete the rough/rocky status of a tile when ↵ | yexo | |
it's covered by snow, this allows rocky tiles under snow if you have a variable snowline | |||
2009-12-16 | (svn r18515) -Change: make it visible when you're to pass the next signal on ↵ | rubidium | |
danger and possible to cancel it -Fix [FS#2891]: when you pass a signal at danger, in a PBS controlled area, don't try to do the 'safe' thing and stop, but continue going; the user wanted the train to pass the signal at danger so (s)he has to suffer the consequences. Ofcourse one can always stop the train manually. | |||
2009-12-15 | (svn r18506) -Fix [FS#3368]: no error message was created for the first ↵ | rubidium | |
fatal NewGRF error. | |||
2009-12-13 | (svn r18486) -Fix: when switching language and you're getting a different ↵ | rubidium | |
font, recalculate the coordinates/sizes of the viewport signs. Otherwise it gets glitchy or abbreviated (in the smallmap) | |||
2009-12-04 | (svn r18404) -Codechange: link drive through stops better together | rubidium | |
-Feature: make penalty for road stop occupancy user configurable -Fix [FS#1944]: road vehicles would not pick an empty drive through stop. Now they will *if* the penalty for driving around is less than the occupancy penalty -Fix [FS#1495]: long (articulated) road vehicles could block loading of others when the following road vehicle already got 'permission' to go to the next bay even when it could not reach it -Change: improve the throughput of the drive through road stops by letting them stop closer together | |||
2009-12-02 | (svn r18388) -Codechange: move entering/leaving of road stops to functions ↵ | rubidium | |
of RoadStop | |||
2009-12-02 | (svn r18385) -Cleanup: remove the now unneeded multistop slot management code | rubidium | |
2009-12-02 | (svn r18379) -Codechange: move the cache updating function to its own header ↵ | rubidium | |
to reduce the include 'pathfinder' dependencies | |||
2009-12-01 | (svn r18364) -Codechange: move the pathfinders and their related files into ↵ | rubidium | |
a separate directory | |||
2009-12-01 | (svn r18362) -Cleanup: remove OPF for RVs and NTP to clean up lots of code ↵ | rubidium | |
and simplify some things for the future | |||
2009-11-17 | (svn r18141) -Fix (r18051): one couldn't (easily) continue a game in single ↵ | rubidium | |
player that was 'not enough players'/'waiting on join'-paused | |||
2009-10-26 | (svn r17879) -Codechange: convert awarded pax subsidies from old savegames ↵ | smatz | |
using simple heuristic (instead of deleting them) | |||
2009-10-20 | (svn r17817) -Codechange: MakeWater actually made sea tiles, so rename it to ↵ | rubidium | |
MakeSea and unduplicate the code to make sea, rivers and canals. | |||
2009-10-20 | (svn r17816) -Codechange: move the CargoList invalidation-after-saveload to ↵ | rubidium | |
the function that handles the CargoPackets instead of spreading it around over the saveload files. Also add some code to validate whether the caches are valid; to be removed later when no problems turn up | |||
2009-10-18 | (svn r17806) -Codechange: split CargoPacket's 'afterload' to a separate function | rubidium | |
2009-10-18 | (svn r17800) -Codechange: first steps into making CargoList a template | rubidium | |
2009-10-04 | (svn r17693) -Cleanup: remove some unneeded includes | rubidium | |
2009-10-03 | (svn r17685) -Fix: autounpausing kept trying to unpause a loaded game that ↵ | rubidium | |
was paused due to an error. Just reject such savegames in dedicated servers. | |||
2009-09-19 | (svn r17579) -Fix: remove doxygen docs for removed parameters, or change ↵ | rubidium | |
@param to @tparam if necessary | |||
2009-09-10 | (svn r17493) -Codechange: store the depot index on the map | rubidium | |
2009-09-10 | (svn r17492) -Codechange: don't store the town index for road depots. | rubidium | |
2009-09-07 | (svn r17439) -Fix (r17436): you weren't paid for cargo delivered to houses ↵ | smatz | |
and headquarters anymore | |||
2009-09-06 | (svn r17433) -Codechange: Store cumulated inflation in savegame and compute ↵ | frosch | |
all prices from that instead of storing all prices separately. Note: Savegame conversion computes the inflation from max loan. Prices from modified savegames will get lost. TTO savegames will also behave slightly different. -Change: NewGRF price modifiers now take effect everytime when loading NewGRFs instead of once on gamestart. | |||
2009-08-30 | (svn r17316) -Codechange: use Industry::GetByTile() instead of ↵ | smatz | |
GetIndustryByTile() | |||
2009-08-28 | (svn r17298) -Fix [FS#3153]: reloading an AI started a new AI in the first ↵ | yexo | |
available company slot causing other AIs to be started | |||
2009-08-22 | (svn r17267) -Change [FS#3139]: mention the MD5 checksum of the original ↵ | rubidium | |
NewGRF in the "saveload failed horribly"-error message and make it more clear that the filename is of the current NewGRF | |||
2009-08-21 | (svn r17248) -Fix: add GPL license notice where appropriate | rubidium | |
2009-08-18 | (svn r17215) -Cleanup: remove unused return value | yexo | |
2009-08-08 | (svn r17124) -Codechange: store subsidies in a pool (instead of an array) | smatz | |
2009-08-08 | (svn r17119) -Codechange: replace constants in subsidy.cpp by enum values | smatz | |
2009-08-08 | (svn r17113) -Change [FS#265][FS#2094][FS#2589]: apply the subsidy when ↵ | smatz | |
subsidy's destination is in station's catchment area and cargo packets originate from subsidy's source -Change [FS#1134]: subsidies aren't bound to stations after awarding anymore, they still apply to town or industry, no matter what station is used for loading and unloading. Awarded subsidies from older savegames are lost -Change [NoAI]: due to these changes, AISubsidy::GetSource and AISubsidy::GetDestination now return STATION_INVALID for awarded subsidies |