Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-07-24 | (svn r20211) -Codechange: Indented code should have curly braces around it. | alberth | |
2010-07-16 | (svn r20164) -Fix [FS#3870]: inconsistencies w.r.t. to km/h vs km-ish/h as ↵ | rubidium | |
"base" unit for aircraft speeds | |||
2010-06-23 | (svn r20013) -Fix [FS#3890]: silence some warnings / take the advice of the ↵ | rubidium | |
warnings into account | |||
2010-06-21 | (svn r20005) -Codechange: Enumify force_proceed. | frosch | |
2010-06-20 | (svn r20003) -Feature [FS#3886]: [NewGRF] var 43 depot build date for railtypes | yexo | |
2010-06-13 | (svn r19971) -Codechange: Make IsGoodGRFConfigList() operate on any given ↵ | frosch | |
GRFConfig and move the GameLog operations directly to AfterLoad(). | |||
2010-06-05 | (svn r19931) -Fix (r19914): Convert assertion in Backup<> destructor into ↵ | frosch | |
DEBUG() output. It was triggered on exceptions, especially when aborting world generation. | |||
2010-05-31 | (svn r19914) -Codechange: Wrap a helper class around temporary assignments ↵ | frosch | |
of _current_company to ensure proper restoration. | |||
2010-05-18 | (svn r19850) -Codechange: move declaration of InitializeRailGUI() to rail_gui.h | smatz | |
2010-05-12 | (svn r19799) -Change: give depots an unique name in the same manner buoys ↵ | rubidium | |
and waypoints are named | |||
2010-05-08 | (svn r19769) -Fix [FS#3820]: MV_VOID tiles shall have no tropic zone. | frosch | |
2010-04-24 | (svn r19715) -Codechange: Rename all appareances of shiplift to lock. | terkhen | |
2010-03-18 | (svn r19455) -Codechange: split all airport information in Station to a ↵ | yexo | |
seperate class | |||
2010-03-13 | (svn r19395) -Fix [FS#3669]: the AI Debug window didn't open if an AI or ↵ | Yexo | |
library fails to compile when loading a savegame | |||
2010-03-10 | (svn r19382) -Fix (r19381): don't break savegame version 139 | yexo | |
2010-03-10 | (svn r19380) -Fix [FS#3678] (r19322): updating the id of the oilrig airport ↵ | yexo | |
should be done earlier as it can be used by newgrf code | |||
2010-03-06 | (svn r19341) -Codechange: Move GOINGUP/GOINGDOWN flags to GroundVehicle. | terkhen | |
-Codechange: Move GetSlopeResistance to GroundVehicle. | |||
2010-03-05 | (svn r19322) -Codechange: change the id of the oilrig airport from 15 to 9 | yexo | |
2010-02-25 | (svn r19255) -Codechange: encapsulate GRFIdentifier in GRFConfig instead of ↵ | yexo | |
subclassing it | |||
2010-02-22 | (svn r19198) -Codechange: store the size of stations in savegames | yexo | |
2010-01-24 | (svn r18912) -Codechange: free up a bunch of airporttile ids by using the ↵ | yexo | |
tile animation frame | |||
2010-01-16 | (svn r18831) -Change [FS#3537]: do not go into the crashlog handler in case ↵ | rubidium | |
loading a savegame misses with missing NewGRFs. This way the load game crash handler gets better visibility and the user is instructed to find the missing NewGRFs before filing a bug report | |||
2010-01-15 | (svn r18812) -Codechange: make some functions in train.h functions of Train. | rubidium | |
2010-01-15 | (svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, ↵ | rubidium | |
if a header require a header make it include that header | |||
2010-01-09 | (svn r18764) -Fix [FS#3422]: split the (un)load ticks counter and signal ↵ | rubidium | |
wait counter; sometimes they might get into eachother's way | |||
2010-01-04 | (svn r18719) -Feature: don't delete the rough/rocky status of a tile when ↵ | yexo | |
it's covered by snow, this allows rocky tiles under snow if you have a variable snowline | |||
2009-12-16 | (svn r18515) -Change: make it visible when you're to pass the next signal on ↵ | rubidium | |
danger and possible to cancel it -Fix [FS#2891]: when you pass a signal at danger, in a PBS controlled area, don't try to do the 'safe' thing and stop, but continue going; the user wanted the train to pass the signal at danger so (s)he has to suffer the consequences. Ofcourse one can always stop the train manually. | |||
2009-12-15 | (svn r18506) -Fix [FS#3368]: no error message was created for the first ↵ | rubidium | |
fatal NewGRF error. | |||
2009-12-13 | (svn r18486) -Fix: when switching language and you're getting a different ↵ | rubidium | |
font, recalculate the coordinates/sizes of the viewport signs. Otherwise it gets glitchy or abbreviated (in the smallmap) | |||
2009-12-04 | (svn r18404) -Codechange: link drive through stops better together | rubidium | |
-Feature: make penalty for road stop occupancy user configurable -Fix [FS#1944]: road vehicles would not pick an empty drive through stop. Now they will *if* the penalty for driving around is less than the occupancy penalty -Fix [FS#1495]: long (articulated) road vehicles could block loading of others when the following road vehicle already got 'permission' to go to the next bay even when it could not reach it -Change: improve the throughput of the drive through road stops by letting them stop closer together | |||
2009-12-02 | (svn r18388) -Codechange: move entering/leaving of road stops to functions ↵ | rubidium | |
of RoadStop | |||
2009-12-02 | (svn r18385) -Cleanup: remove the now unneeded multistop slot management code | rubidium | |
2009-12-02 | (svn r18379) -Codechange: move the cache updating function to its own header ↵ | rubidium | |
to reduce the include 'pathfinder' dependencies | |||
2009-12-01 | (svn r18364) -Codechange: move the pathfinders and their related files into ↵ | rubidium | |
a separate directory | |||
2009-12-01 | (svn r18362) -Cleanup: remove OPF for RVs and NTP to clean up lots of code ↵ | rubidium | |
and simplify some things for the future | |||
2009-11-17 | (svn r18141) -Fix (r18051): one couldn't (easily) continue a game in single ↵ | rubidium | |
player that was 'not enough players'/'waiting on join'-paused | |||
2009-10-26 | (svn r17879) -Codechange: convert awarded pax subsidies from old savegames ↵ | smatz | |
using simple heuristic (instead of deleting them) | |||
2009-10-20 | (svn r17817) -Codechange: MakeWater actually made sea tiles, so rename it to ↵ | rubidium | |
MakeSea and unduplicate the code to make sea, rivers and canals. | |||
2009-10-20 | (svn r17816) -Codechange: move the CargoList invalidation-after-saveload to ↵ | rubidium | |
the function that handles the CargoPackets instead of spreading it around over the saveload files. Also add some code to validate whether the caches are valid; to be removed later when no problems turn up | |||
2009-10-18 | (svn r17806) -Codechange: split CargoPacket's 'afterload' to a separate function | rubidium | |
2009-10-18 | (svn r17800) -Codechange: first steps into making CargoList a template | rubidium | |
2009-10-04 | (svn r17693) -Cleanup: remove some unneeded includes | rubidium | |
2009-10-03 | (svn r17685) -Fix: autounpausing kept trying to unpause a loaded game that ↵ | rubidium | |
was paused due to an error. Just reject such savegames in dedicated servers. | |||
2009-09-19 | (svn r17579) -Fix: remove doxygen docs for removed parameters, or change ↵ | rubidium | |
@param to @tparam if necessary | |||
2009-09-10 | (svn r17493) -Codechange: store the depot index on the map | rubidium | |
2009-09-10 | (svn r17492) -Codechange: don't store the town index for road depots. | rubidium | |
2009-09-07 | (svn r17439) -Fix (r17436): you weren't paid for cargo delivered to houses ↵ | smatz | |
and headquarters anymore | |||
2009-09-06 | (svn r17433) -Codechange: Store cumulated inflation in savegame and compute ↵ | frosch | |
all prices from that instead of storing all prices separately. Note: Savegame conversion computes the inflation from max loan. Prices from modified savegames will get lost. TTO savegames will also behave slightly different. -Change: NewGRF price modifiers now take effect everytime when loading NewGRFs instead of once on gamestart. | |||
2009-08-30 | (svn r17316) -Codechange: use Industry::GetByTile() instead of ↵ | smatz | |
GetIndustryByTile() | |||
2009-08-28 | (svn r17298) -Fix [FS#3153]: reloading an AI started a new AI in the first ↵ | yexo | |
available company slot causing other AIs to be started |