Age | Commit message (Collapse) | Author |
|
|
|
|
|
better alignable
|
|
coding style
|
|
|
|
|
|
more likely to be updated [o-s].
|
|
|
|
|
|
|
|
|
|
and DECLARE_ENUM_AS_BIT_SET
|
|
if a header require a header make it include that header
|
|
|
|
which were sometimes missing and sometimes just typos
|
|
|
|
|
|
|
|
functions that return a bool and that return TrackBits; GetRailStationReservation vs GetRailwayStationReservation, which one returns the bool and which one the TrackBits?
|
|
|
|
|
|
|
|
it possible to remove someone's tram tracks.
-Feature: allow building road stops on road/tram tracks of competitors.
|
|
after importing older savegame and during town generation
-Codechange: rewrite parts of code responsible for caching index of nearest town
|
|
of only roads owned by tiles. This replaces a O(n) search over all towns from the road's tileloop with a O(1) lookup (PhilSophus)
|
|
|
|
RoadOwner.
-Fix: Before evaluating RoadOwner, check if the roadtype is present.
-Fix: Some places assumed that MP_ROAD means normal street.
|
|
something more than whitespace as description of files that don't have a description.
|
|
conditions more union
-Feature: Allow to build/remove more road-piece combinations directly
|
|
|
|
entrances.
|
|
GetCrossingRailAxis() to improve code readability
|
|
IsRoadDepot[Tile]() and HasTileRoadType(); and use them.
|
|
settings and make in switchable by Ctrl+9
|
|
gameload and crossing construction)
-Fix: crossing sound is bound to tile, not to vehicle
|
|
|
|
logical locations.
|
|
|
|
|
|
|
|
the remaining to fit with the naming style
|
|
remaining to fit with the naming style
|
|
remaining to fit with the naming style
|
|
style
|
|
"road" everywhere except in the tile type.
|
|
|
|
a specific way on straight pieces of road.
|
|
something different than plain roads.
|
|
"road" with multiple owners on a single tile.
|
|
|