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authorrubidium <rubidium@openttd.org>2009-07-12 09:39:30 +0000
committerrubidium <rubidium@openttd.org>2009-07-12 09:39:30 +0000
commitb5b743bcba3c90e3e9756d5975cc2432ba7d6d4d (patch)
tree77f74c1217c9a7d01688a97bf8d068c76a5d5377 /src/road_map.h
parentfff3bae83d95b2238bc371829ef50ade385f3081 (diff)
downloadopenttd-b5b743bcba3c90e3e9756d5975cc2432ba7d6d4d.tar.xz
(svn r16795) -Fix [FS#3025]: houses wouldn't get build on the map edge.
Diffstat (limited to 'src/road_map.h')
-rw-r--r--src/road_map.h10
1 files changed, 0 insertions, 10 deletions
diff --git a/src/road_map.h b/src/road_map.h
index adc644f03..0bd6d54a4 100644
--- a/src/road_map.h
+++ b/src/road_map.h
@@ -362,16 +362,6 @@ static inline DiagDirection GetRoadDepotDirection(TileIndex t)
RoadBits GetAnyRoadBits(TileIndex tile, RoadType rt, bool straight_tunnel_bridge_entrance = false);
/**
- * Get the accessible track bits for the given tile.
- * Special behaviour:
- * - road depots: no track bits
- * - non-drive-through stations: no track bits
- * @param tile the tile to get the track bits for
- * @return the track bits for the given tile
- */
-TrackBits GetAnyRoadTrackBits(TileIndex tile, RoadType rt);
-
-/**
* Return if the tile is a valid tile for a crossing.
*
* @note function is overloaded