Age | Commit message (Collapse) | Author |
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Removing secondary roadtypes from bridges was too cheap. (JGR)
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info window.
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unambiguously to either RoadCatenary or RailCatenary.
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removing road from a road+tram bridge. (marcole)
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adding more road pieces. (adf88)
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what it does.
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building/removing/changing bridges.
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properly changed upon bankruptcy causing crashes when trying to remove the depot in certain situations
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level.
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data is now always accessible
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"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
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Eagle_rainbow)
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build the roadbits at the beginning and the end if they can connect to something.
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not dragging in bridge direction.
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owner of the road stop's cache was updated instead of the owner of the removed infrastructure
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(for roads) and ScriptTunnel:BuildTunnel (for roads) to work for GameScript
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updated when converting rail or building level crossings.
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related variables
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functions use int z as well
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for the terraform code
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from the bridge code
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TILE_HEIGHT for the snow line code
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use it
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functions if they return the Z in pixels (like TilePixelHeight)
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steep slopes.
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or tunnel was undercalculated (adf88)
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enum values. (Eddi)
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existing comments
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with NewGRF railtypes (andythenorth)
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call CMD_LANDSCAPE_CLEAR in test-mode from exec-mode
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some headers
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