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authorfrosch <frosch@openttd.org>2012-12-23 21:09:09 +0000
committerfrosch <frosch@openttd.org>2012-12-23 21:09:09 +0000
commit3ce8d2ce706fc14084a7d33a000d0b7a39fb19db (patch)
tree6dde407ee402de6f5a5b75059a076222e80c7c0c /src/road_cmd.cpp
parent345c3203d74b485f5f6569b87c06ad9af79422a2 (diff)
downloadopenttd-3ce8d2ce706fc14084a7d33a000d0b7a39fb19db.tar.xz
(svn r24846) -Add: Advanced settings to disable certain sound effects.
Diffstat (limited to 'src/road_cmd.cpp')
-rw-r--r--src/road_cmd.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/road_cmd.cpp b/src/road_cmd.cpp
index ad7579a19..9f070b7af 100644
--- a/src/road_cmd.cpp
+++ b/src/road_cmd.cpp
@@ -1517,7 +1517,7 @@ static void TileLoop_Road(TileIndex tile)
if (GetFoundationSlope(tile) == SLOPE_FLAT && EnsureNoVehicleOnGround(tile).Succeeded() && Chance16(1, 40)) {
StartRoadWorks(tile);
- SndPlayTileFx(SND_21_JACKHAMMER, tile);
+ if (_settings_client.sound.ambient) SndPlayTileFx(SND_21_JACKHAMMER, tile);
CreateEffectVehicleAbove(
TileX(tile) * TILE_SIZE + 7,
TileY(tile) * TILE_SIZE + 7,