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path: root/src/road_cmd.cpp
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2008-01-17(svn r11910) -Fix: play 'ding-ding' crossing sound in more cases (except ↵smatz
gameload and crossing construction) -Fix: crossing sound is bound to tile, not to vehicle
2008-01-17(svn r11908) -Fix: update crossing when merging a company, when building a ↵smatz
crossing and after loading older savegame
2008-01-16(svn r11873) -Codechange: less a few magical numbers and a tiny bit more ↵belugas
comments on town zones
2008-01-13(svn r11828) -Codechange: include table/* as the last includes and remove an ↵rubidium
unneeded include from openttd.h.
2008-01-12(svn r11818) -Codechange: split player.h into smaller pieces.rubidium
2008-01-09(svn r11795) -Fix [FS#1616]: take town rating into account when testing if a ↵glx
command can be executed.
2008-01-09(svn r11793) -Codechange: pass the expense type via the CommandCost instead ↵rubidium
of a global variable. Patch by Noldo (FS#1114).
2008-01-09(svn r11787) -Codechange: more header rewrites. This time related to viewport.h.rubidium
2008-01-07(svn r11774) -Change: do not include variables.h in a header when it is not ↵rubidium
needed.
2008-01-04(svn r11760) -Codechange: unify the way how other end of a tunnel/bridge is ↵smatz
determined at some places -Fix: adding road/tram to tram/road bridge was cheaper by one tile
2008-01-03(svn r11750) -Revert (r11749): commited too muchglx
2008-01-03(svn r11749) -Fix (r11352): when a bankrupted company is bought, reset ↵glx
vehicle color mapping so the vehicles use the new owner color
2007-12-29(svn r11719) -Codechange: split sound.h in a header with types and one with ↵rubidium
functions.
2007-12-27(svn r11706) -Codechange: split vehicle.h and remove another bunch of ↵rubidium
useless includes.
2007-12-26(svn r11701) -Codechange: removal unnecessary inclusions of map.h (and split ↵rubidium
map.h).
2007-12-22(svn r11682) -Codechange: move some 'generic' geometry related types into a ↵rubidium
single file and do not include gfx.h everywhere to get a Point type.
2007-12-21(svn r11680) -Codechange: refactor more out of openttd.h and functions.h.rubidium
2007-12-21(svn r11677) -Codechange: move price and command related types/functions to ↵rubidium
their respective places.
2007-12-21(svn r11675) -Codechange: split the string types from the string functions.rubidium
2007-12-19(svn r11669) -Codechange: refactor tile.h -> tile_type.h and tile_map.hrubidium
2007-12-19(svn r11667) -Codechange: split window.h into a header that defines some ↵rubidium
'global' window related types, on that defined 'global' window functions and one that defines functions and types only used by *_gui.cpps.
2007-12-18(svn r11663) -Codechange: moving of the road related types and functions.rubidium
2007-12-17(svn r11657) -Fix: show better error message when trying to convert railsmatz
-Codechange: merge DoConvert functions into one, make test and exec runs the same for tunnels/bridges
2007-12-16(svn r11649) -Codechange: some code can be simplified thanks to changes in ↵smatz
r11642
2007-12-16(svn r11644) -Codechange: merge some functions from tunnel_map.h and ↵smatz
bridge_map.h into tunnelbridge_map.h
2007-12-15(svn r11642) -Codechange: VehicleFromPos does check for v->tile == tile, so ↵smatz
remove useless checks
2007-12-15(svn r11636) -Fix: it was possible to build/remove road/tram in ↵smatz
tunnel/bridge when there was vehicle in it
2007-12-08(svn r11603) -Fix [FS#1481]: make price for railtype conversion more realisticsmatz
2007-11-25(svn r11523) -Codechange: Move the CHANCE macros to core/random_func.cpp ↵skidd13
cause they depend on Random() -Codechange: Convert the CHANCE macros to functions and rename them fitting to the naming style
2007-11-24(svn r11510) -Codechange: merge the IS_*INSIDE* functions and rename them ↵skidd13
fitting to the naming style
2007-11-19(svn r11481) -Codechange: Rename the HASBIT function to fit with the naming ↵skidd13
style
2007-11-11(svn r11407) -Fix: do not allow building of tram-tracks when they are not ↵truelight
available (SmatZ)
2007-11-10(svn r11399) -Feature(ette): transparency settings can now be saved and thus ↵belugas
remembered. -Codechange: Wrap all transparency settings in accessors, hiding the implementation -Change: Clicking "transparent building" menu will toggle Houses And Trees only. The other options can be used in the transparency gui. Initial patch by Smatz (FS#1349), with some rework by BigBB and your humble servant.
2007-11-04(svn r11382) -Codechange: renamed COUNTBITS to CountBits, as it is no longer ↵truelight
a macro (skidd13)
2007-11-02(svn r11369) -Codechange [FS#1390]: changes some int to int8 in macros.h, as ↵truelight
they describe a bit-position, which fits perfectly in an int8 (max 64) (skidd13) -Codechange [FS#1390]: added consts in macros.h functions, so compilers can optimise better (skidd13) -Codechange [FS#1390]: remove HAS_SINGLE_BIT, as COUNTBITS does the same (skidd13)
2007-10-20(svn r11312) -Codechange: implement a overflow safe integer and use that for ↵rubidium
money and don't misuses CommandCost to have a overflow safe integer. Based on a patch by Noldo.
2007-10-19(svn r11303) -Fix: EnsureNoVehicle and EnsureNoVehicleOnGround were both ↵rubidium
used to check whether there was no vehicle on the ground, except that the former didn't take care of aircraft shadows. So now we only use EnsureNoVehicleOnGround.
2007-10-14(svn r11265) -Feature: Make more advanced rail types more expensive to build.maedhros
2007-10-05(svn r11206) -Fix [FS#1299]: half tram bits could be removed in some cases. ↵rubidium
Based on patches by frosch and skidd13.
2007-10-04(svn r11201) -Fix [FS#1283]: minor issue with building one way roads one ↵rubidium
tile long. Patch by SmatZ.
2007-09-26(svn r11172) -Codechange: rewrite of town road building and addition of the ↵rubidium
possibility to clean up unconnected road bits during the local road reconstructions. Based on a patch by skidd13.
2007-09-19(svn r11128) -Fix: a lot of graphical glitches by changing some bounding ↵rubidium
boxes. It's not perfect yet, but a *very* good step into the right direction. Patch by frosch.
2007-09-14(svn r11107) -Feature: some tool so one can still build tunnels under rails ↵rubidium
(and other structures) when the owner of the structure built it on foundations and if you have enough "empty" space ofcourse. One could use the tool for some other construction needs too. Patch by frosch.
2007-09-08(svn r11059) -Fix [FS#1182]: inconsistency between Rail<->ElRail conversions ↵rubidium
of different kinds of rail containing tiles (normal rail, stations, depots, etc). Patch by SmatZ.
2007-09-07(svn r11056) -Fix [FS#1213]: road/tram tiles would not always get marked ↵rubidium
dirty properly, causing glitches for non-local players. Patch by SmatZ.
2007-09-01(svn r11031) -Codechange: reduce the amount of duplication of bit counting ↵rubidium
functions. Based on patches by skidd13, SmatZ and Belugas.
2007-08-30(svn r11005) -Codechange: move the tiletype specific terraforming checks to ↵rubidium
the functions for those tile types. -Codechange: barren the rail grounds on terraforming.
2007-08-30(svn r11003) -Codechange: replace Vehicle->next to Vehicle->Next() and ↵rubidium
Vehicle->SetNext() so we can trap instances that change a next pointer and (in the future) update the first/previous pointers based on that.
2007-08-14(svn r10890) -Fix [FS#1125]: removing road with the road removal tool would ↵rubidium
also work with a negative bank account, making the bank account even more negative than it was.
2007-08-09(svn r10833) -Fix [FS#1115]: assertion (different cost between test and ↵rubidium
execution) of overbuilding road tunnels with tram tracks (and vice versa) when the dragged area contains both ends of the tunnel.