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author | smatz <smatz@openttd.org> | 2008-01-17 20:41:33 +0000 |
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committer | smatz <smatz@openttd.org> | 2008-01-17 20:41:33 +0000 |
commit | 8dbf03e3223bc7c4ed575712ee171251678a4fb4 (patch) | |
tree | 37fe41422eb623a05d7c933ea9ba8f121e35cd01 /src/road_cmd.cpp | |
parent | 8794c5bc3c0b6b2b96c2cd3bd0fd301a1dbc0506 (diff) | |
download | openttd-8dbf03e3223bc7c4ed575712ee171251678a4fb4.tar.xz |
(svn r11910) -Fix: play 'ding-ding' crossing sound in more cases (except gameload and crossing construction)
-Fix: crossing sound is bound to tile, not to vehicle
Diffstat (limited to 'src/road_cmd.cpp')
-rw-r--r-- | src/road_cmd.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/road_cmd.cpp b/src/road_cmd.cpp index ee530a225..ac60aafa1 100644 --- a/src/road_cmd.cpp +++ b/src/road_cmd.cpp @@ -487,7 +487,7 @@ CommandCost CmdBuildRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) YapfNotifyTrackLayoutChange(tile, FindFirstTrack(GetTrackBits(tile))); /* Always add road to the roadtypes (can't draw without it) */ MakeRoadCrossing(tile, _current_player, _current_player, _current_player, GetTileOwner(tile), roaddir, GetRailType(tile), RoadTypeToRoadTypes(rt) | ROADTYPES_ROAD, p2); - UpdateLevelCrossing(tile); + UpdateLevelCrossing(tile, false); MarkTileDirtyByTile(tile); } return CommandCost(EXPENSES_CONSTRUCTION, _price.build_road * (rt == ROADTYPE_ROAD ? 2 : 4)); |