Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-03-18 | (svn r19460) -Fix [FS#3703]: [NPF] Crash when finding a waypoint before ↵ | rubidium | |
finding the closest depot | |||
2010-02-10 | (svn r19084) -Codechange: minor coding-style fixups | smatz | |
2010-01-15 | (svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, ↵ | rubidium | |
if a header require a header make it include that header | |||
2010-01-01 | (svn r18683) -Fix: it's not an other | rubidium | |
2009-12-19 | (svn r18535) -Fix [FS#2722]: don't account for path reservation costs when ↵ | rubidium | |
entering a signal block via a 'block' signal. This way you won't get double penalties, both red signals and reservation costs, for the block signalled tracks | |||
2009-12-19 | (svn r18533) -Fix: don't refer, in the comments, to a long renamed function | rubidium | |
2009-12-13 | (svn r18481) -Codechange: unify the curve pathfinder penalty defaults; 0.01 ↵ | rubidium | |
tile won't make a dent, 3 tiles might be a bit too much -Feature-ish: make maximum pathfinder penalties for finding depots customisable, also increase it slightly to 20 tiles worth of penalties. | |||
2009-12-07 | (svn r18421) -Fix [FS#3244]: pathfinders wouldn't consider the 'other' ↵ | rubidium | |
reachable waypoint tile if the closest one is free but there is no safe waiting point directly after it. Now check for a free safe waiting point beyond the waypoint unless there are junctions before the first safe waiting point. | |||
2009-12-04 | (svn r18404) -Codechange: link drive through stops better together | rubidium | |
-Feature: make penalty for road stop occupancy user configurable -Fix [FS#1944]: road vehicles would not pick an empty drive through stop. Now they will *if* the penalty for driving around is less than the occupancy penalty -Fix [FS#1495]: long (articulated) road vehicles could block loading of others when the following road vehicle already got 'permission' to go to the next bay even when it could not reach it -Change: improve the throughput of the drive through road stops by letting them stop closer together | |||
2009-12-02 | (svn r18386) -Codechange: make the NPF functions static and remove unused ↵ | rubidium | |
functions | |||
2009-12-02 | (svn r18383) -Fix (r18375): triggering NOT_REACHED for some waypoints | rubidium | |
2009-12-02 | (svn r18382) -Codechange: make road vehicles behave more like trains ↵ | rubidium | |
'around' stations and use pathfinder penalties to determine to which 'part' to go. Note that the pathfinder penalties for drive through stops are currently only looking at the occupation of the first in a row, but this is to change later on. | |||
2009-12-02 | (svn r18378) -Codechange: move the pathfinder 'length' constants to ↵ | rubidium | |
pathfinder_type.h | |||
2009-12-02 | (svn r18375) -Codechange: use Station::GetTileArea to get the tile area for ↵ | rubidium | |
CalcClosestStationTile | |||
2009-12-02 | (svn r18374) -Cleanup: remove some unused code | rubidium | |
2009-12-02 | (svn r18373) -Codechange: unify some road pathfinder functions | rubidium | |
2009-12-02 | (svn r18371) -Codechange: unify calling of the train pathfinders | rubidium | |
2009-12-02 | (svn r18370) -Codechange: push some constness/type strictness into the ship ↵ | rubidium | |
pathfinders | |||
2009-12-02 | (svn r18368) -Fix: alignment of comment and 'add' some missing comments | rubidium | |
2009-12-01 | (svn r18367) -Codechange: unify the ship pathfinder 'calls' | rubidium | |
2009-12-01 | (svn r18364) -Codechange: move the pathfinders and their related files into ↵ | rubidium | |
a separate directory |