Age | Commit message (Collapse) | Author |
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when the variable can just be unsigned...
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Patch by Yexo.
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unneeded include from openttd.h.
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it is really needed.
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single file and do not include gfx.h everywhere to get a Point type.
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their respective places.
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logical locations.
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'global' window related types, on that defined 'global' window functions and one that defines functions and types only used by *_gui.cpps.
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network games.
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that over CTRL. Patch by BigBB.
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While at it, remove one unused entry on the clear_price_table array.
It is based on ground type, and the unused one was referencing a non existing one.
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remembered.
-Codechange: Wrap all transparency settings in accessors, hiding the implementation
-Change: Clicking "transparent building" menu will toggle Houses And Trees only. The other options can be used in the transparency gui.
Initial patch by Smatz (FS#1349), with some rework by BigBB and your humble servant.
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money and don't misuses CommandCost to have a overflow safe integer. Based on a patch by Noldo.
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GameDifficulty instead on relying ints to always be 32 bits, which they are not.
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the functions for those tile types.
-Codechange: barren the rail grounds on terraforming.
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StringID = for
each STR_ entry. This avoids the need for a cast to StringID in some
places and thus better type-safety.
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foundations. Primarily removal of (duplicated|magic) code and introduction of few helper functions to ease foundation determination. Patch by frosch.
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files (and add one)
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accumulated feeder share (transfers) of individual pieces of cargo. This means that cargo isn't thrown on a big pile when it's put in a station or unloaded at a station, however the GUI does not reflect these changes yet so you will not actually see it.
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better to use int64 variables in the string generating too instead of packing them into two int32s.
-Fix: some displays of money were wrong.
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vehicle is while loading/unloading (TheJosh)
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overflowing them should become a little harder.
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easily modified.
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road types on a single tile.
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can make groups of vehicles and perform all kinds of tasks on that given group. Original code by nycom and graphics by skidd13.
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layout value
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for towns to use.
Possible patterns are :
No Road (not available in scenario editor)
Original (for the nostalgics)
Better Roads (same as original, but based on distance of 2 tiles instead of one)
2x2 grids
3x3 grids
Patch by skiddl13
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accordingly in arctic.
It could be put in tropic too, but it can be placed in both, so first to catch it...
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flag in NewGRF loader.
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including a new toolbar, accessible from the map menu or Ctrl X. Patch by Wolf01.
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landscape types.
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