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path: root/src/openttd.cpp
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2011-11-14(svn r23217) -Codechange: introduce the concept of scanning only in a ↵rubidium
limited set of sub directories
2011-11-12(svn r23198) -Codechange: introduce a free that takes const pointers so we ↵rubidium
don't need to cast to void/non-const before being able to free
2011-11-06(svn r23123) -Fix [FS#4790] (r22792): variable was initialised at the wrong ↵rubidium
moment making things with the cursor go wrong
2011-10-30(svn r23065) -Add: -q option to read a savegame, write some general info and ↵yexo
exit
2011-10-04(svn r23000) -Feature: Base graphics sets can now specify a preferred ↵michi_cc
blitter which OpenTTD uses to decide which blitter to load.
2011-09-02(svn r22874) -Fix [FS#4747]: Check size of various buffers before ↵michi_cc
allocation. (monoid)
2011-08-24(svn r22830) -Codechange: move more logic to after the scanning of NewGRFsrubidium
2011-08-24(svn r22822) -Codechange: make a distinction between base sets and newgrfs ↵rubidium
for their directory
2011-08-24(svn r22818) -Fix [FS#4742] (r22796, rlongago): don't spawn threads for ↵rubidium
world generation and NewGRF scanning when using the dedicated or null video driver regardless of the used blitter
2011-08-21(svn r22799) -Fix (r22792): compile failure when there is no networking supportrubidium
2011-08-21(svn r22795) -Codechange: load the intro game the first time without NewGRFsrubidium
2011-08-21(svn r22792) -Codechange: use scan callback for initial NewGRF scanningrubidium
2011-08-21(svn r22788) -Codechange: move modal progress related functions and ↵rubidium
variables to progress.cpp/h
2011-08-21(svn r22786) -Codechange: rename genworld mutices to model_progress muticesrubidium
2011-08-21(svn r22785) -Codechange: rename IsGeneratingWorld to HasModalProgressrubidium
2011-07-29(svn r22693) -Fix [FS#4691]: The override managers were not reset in some ↵frosch
cases like creating a new scenario.
2011-07-03(svn r22626) -Fix [FS#4622]: Also initialise _old_vds with newgame settings; ↵frosch
TTD savegames do not contain these settings.
2011-05-28(svn r22512) -Add: Save heightmap.alberth
2011-05-04(svn r22423) -Document: some network stuffrubidium
2011-05-04(svn r22419) -Change: Always use the DOS palette for drawing.frosch
-Remove: the '-i' option for palette selection.
2011-03-05(svn r22202) -Codechange: make MusicFileSettings a proper citizen of the ↵rubidium
client settings
2011-02-25(svn r22145) -Codechange: Do explicit test for non-bool values.alberth
2011-02-19(svn r22116) -Codechange: use PoolBase::Clean() at more placessmatz
2011-02-19(svn r22115) -Fix (r22114): some comments and code ordering were wrongsmatz
2011-02-19(svn r22113) -Codechange: use PoolBase::CleanAll() to clean all pools at ↵smatz
game exit
2011-02-18(svn r22098) -Codechange: Have an array of option data, use it in the option ↵alberth
parsing routine. Adapt openttd option processing too.
2011-02-18(svn r22096) -Codechange: Move openttd getopt implementation to its own file.alberth
2011-02-12(svn r22070) -Fix [FS#4503] (r21399): crashes when disconnecting after ↵rubidium
requesting the map
2011-02-07(svn r22021) -Fix (r22019): ofcourse make doesn't notice files are gone, so ↵rubidium
it doesn't recompile everything that needs to be recompiled...
2011-02-07(svn r22007) -Change: only show one AI per unique ID instead of all versions ↵rubidium
in the output of "openttd -h"
2011-01-22(svn r21896) -Cleanup: remove the unused StartScenariorubidium
2011-01-22(svn r21894) -Cleanup: get rid of the unused SM_START_SCENARIOrubidium
2011-01-22(svn r21890) -Cleanup: remove some unneeded includesrubidium
2011-01-19(svn r21854) -Codechange: refactor the password setting methods to make it ↵rubidium
possible to change the password of other companies (on the server)
2011-01-18(svn r21833) -Fix [FS#4427]: desync debug savegames might not be actually ↵rubidium
saved in case threading is enabled, which is enabled by default
2011-01-04(svn r21728) -Fix/Feature [FS#4331]: (configurably) limit amount of tiles ↵rubidium
that can be cleared/terraformed by a company
2011-01-02(svn r21698) -Fix: incorrectly named global variablerubidium
2010-12-14(svn r21521) -Codechange: Unify some cached values that were present in both ↵terkhen
road vehicles and trains.
2010-12-14(svn r21518) -Codechange: Rename AccelerationCache to GroundVehicleCache.terkhen
2010-12-14(svn r21512) -Change/Feature: make the delay of the chat messages timing out ↵rubidium
unrelated to the number of passed game days, i.e. don't stop aging chat messages when the server is paused
2010-12-07(svn r21430) -Feature [FS#1521]: building while paused always works in the ↵rubidium
scenario editor
2010-12-07(svn r21428) -Fix [FS#4021]: vehicles could be built while the game it ↵rubidium
paused. Now you can enable or disable that with a setting
2010-12-05(svn r21396) -Codechange: rename SafeSaveOrLoad to SaveLoad (it only did ↵rubidium
load), and add support for (safe) loading with a LoadFilter
2010-11-27(svn r21339) -Fix [FS#4272]: The VehicleCache was not checked for ships with ↵terkhen
desync debug options enabled.
2010-11-27(svn r21338) -Fix [FS#4272]: bogus cache mismatch warnings with desync ↵rubidium
debugging because some cache was invalidated but never reset
2010-11-19(svn r21255) -Fix (r179): main menu error messages wouldn't show when you ↵rubidium
had an error message open in the game while whatever triggered you to go back to the main menu
2010-11-19(svn r21253) -Change: mention the OpenTTD version on the console/logs when ↵rubidium
starting an OpenTTD dedicated server like we mention it in the title bar for the GUI version
2010-11-18(svn r21248) -Codechange: don't run the tar scanner twice upon startuprubidium
2010-11-06(svn r21097) -Codechange: Unify cached max speed for all vehicle types.terkhen
2010-11-06(svn r21090) -Codechange: Rename VehicleCache to NewGRFCache.terkhen