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authorrubidium <rubidium@openttd.org>2011-01-19 16:47:40 +0000
committerrubidium <rubidium@openttd.org>2011-01-19 16:47:40 +0000
commit795a5283289473185afdedb3133155101e84b0fe (patch)
tree00845d6c66a5a9289173acc4b7e1cb78eeb36c0d /src/openttd.cpp
parente54a1f67213218f52d8e27bce3aeda5d7dc16ad9 (diff)
downloadopenttd-795a5283289473185afdedb3133155101e84b0fe.tar.xz
(svn r21854) -Codechange: refactor the password setting methods to make it possible to change the password of other companies (on the server)
Diffstat (limited to 'src/openttd.cpp')
-rw-r--r--src/openttd.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/openttd.cpp b/src/openttd.cpp
index 2d9a581d6..0b4cf20db 100644
--- a/src/openttd.cpp
+++ b/src/openttd.cpp
@@ -823,7 +823,7 @@ static void MakeNewGameDone()
/* We are the server, we start a new company (not dedicated),
* so set the default password *if* needed. */
if (_network_server && !StrEmpty(_settings_client.network.default_company_pass)) {
- NetworkChangeCompanyPassword(_settings_client.network.default_company_pass);
+ NetworkChangeCompanyPassword(_local_company, _settings_client.network.default_company_pass);
}
#endif /* ENABLE_NETWORK */