Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-12-20 | (svn r14700) -Fix (r1): loading of very old savegames was broken (STNS chunk ↵ | smatz | |
is stored before MAP in old savegame) | |||
2008-12-16 | (svn r14682) -Fix (r14672): Check the correct savegame version. (Thanks SmatZ) | frosch | |
2008-12-13 | (svn r14672) -Fix [FS#2444]: Property 7 and callback 12 were broken for ↵ | frosch | |
aircraft. Now callback 12 is properly called also for 'mail'. If the callback is not used, 'mail' uses 1/4 of property 7 (rounded up). | |||
2008-11-25 | (svn r14631) -Add: support for Allegro as sound backend. | rubidium | |
2008-11-23 | (svn r14612) -Change: force the argument given to '-i' parameter to be ↵ | smatz | |
valid. Accept '2', too | |||
2008-11-23 | (svn r14611) -Fix (r13437)[FS#2421]: Store the age of a house in the map ↵ | frosch | |
array instead of the construction year. Note: Savegames from r13437 to now are broken and have a age of 255 years for a lot houses. | |||
2008-11-19 | (svn r14598) -Feature: Action0Industries property 24 (industry suuplies ↵ | rubidium | |
default name for nearby station). | |||
2008-11-18 | (svn r14591) -Fix [FS#2388](r14528): cached nearest town could be invalid ↵ | smatz | |
after importing older savegame and during town generation -Codechange: rewrite parts of code responsible for caching index of nearest town | |||
2008-11-02 | (svn r14555) -Codechange: replace ttd_strlcat and ttd_strlcpy with strecat ↵ | skidd13 | |
and strecpy where direct conversion is possible | |||
2008-10-28 | (svn r14540) -Codechange: introduce [v]seprintf which are like [v]snprintf ↵ | rubidium | |
but do return the number of characters written instead of the number of characters that would be written; as size_t is unsigned substraction can cause integer underflows quite quickly. | |||
2008-10-25 | (svn r14535) -Fix: Description of '-i' commandline option. | frosch | |
2008-10-25 | (svn r14528) -Codechange: cache the closest town for all road tiles instead ↵ | rubidium | |
of only roads owned by tiles. This replaces a O(n) search over all towns from the road's tileloop with a O(1) lookup (PhilSophus) | |||
2008-10-19 | (svn r14493) -Fix[FS#planetmaker]: Do not assign a station spread to buoys ↵ | frosch | |
on loading games. | |||
2008-10-14 | (svn r14464) -Codechange: replace (uint)-1 with UINT_MAX (PhilSophus) | rubidium | |
2008-09-30 | (svn r14422) -Codechange: also reflect the changes of r14421 in the filenames. | rubidium | |
2008-09-30 | (svn r14421) -Codechange: rename all player variables/types to company *or* ↵ | rubidium | |
client so it is immediatelly clear which one you are working with. | |||
2008-09-27 | (svn r14408) -Fix (r9205): generation seed set using -G was always ↵ | glx | |
overwritten by -g | |||
2008-09-18 | (svn r14359) -Fix [FS#2311]: the ownership of roadtiles was not properly set ↵ | rubidium | |
for very old savegames (including TTD's) making it impossible to remove some pieces of road. | |||
2008-09-16 | (svn r14348) -Fix (r1667): signs were not updated on company bankrupcy/sell, ↵ | smatz | |
they have colour of invalid player | |||
2008-09-16 | (svn r14340) -Fix (r11822): signs from old savegames were lost (causing ↵ | smatz | |
little memory leaks) | |||
2008-09-15 | (svn r14339) -Fix (r13731): crash when loading the intro game failed | smatz | |
2008-09-15 | (svn r14336) -Fix (r14334): when there was a station with custom name in an ↵ | smatz | |
old savegame, it's default name was empty | |||
2008-09-11 | (svn r14290) -Fix (r13932): level crossings could be barred when they ↵ | smatz | |
shouldn't be after savegame conversion | |||
2008-09-09 | (svn r14280) -Codechange: use IsRailWaypointTile() instead of IsTileType() ↵ | smatz | |
and IsRailWaypoint() checks at several places | |||
2008-08-31 | (svn r14199) -Codechange: split fileio.h into fileio_type.h and ↵ | rubidium | |
fileio_func.h so not everything that includes saveload.h needs to include everything else too. | |||
2008-08-31 | (svn r14197) -Codechange: rework (original) base graphics determination ↵ | rubidium | |
methods. This yields in the following: -Feature: make configuring the to-be-used base graphics via openttd.cfg and the command line possible. -Feature: allow both the German as well as non-German toyland graphics as "correct" and official graphics. -Feature: allow people to create their own base graphics easily and without requiring code changes. | |||
2008-08-24 | (svn r14151) -Codechange: make it possible to choose between the DOS and ↵ | rubidium | |
Windows graphics packs while retaining the possibility to override the palette. | |||
2008-08-23 | (svn r14146) -Codechange: allow palette override in both ways and remove ↵ | rubidium | |
some unneeded '(x == 0) ? 0 : 1' constructs. | |||
2008-08-23 | (svn r14141) -Fix (r14135): Savegame conversion could assign a recently ↵ | frosch | |
removed waypoint (grey sign) to a wrong owner. | |||
2008-08-23 | (svn r14135) -Codechange: Add owner to waypoints. Previously, it was guessed ↵ | belugas | |
from rail underneath it. | |||
2008-08-20 | (svn r14105) -Fix: Some typos that are more grammatical errors, as it seems. | belugas | |
Provided by ln I've added a little fix on currency.cpp too, why not :) | |||
2008-08-17 | (svn r14096) -Codechange: merge the shared order's vehicle list management ↵ | rubidium | |
to a single location. | |||
2008-08-10 | (svn r14036) -Fix [FS#2197,FS#2198]: trains crashing into eachother when ↵ | rubidium | |
signals are changed (michi_cc) | |||
2008-08-02 | (svn r13932) -Add [YAPP]: PBS signals added to the map array. The signals ↵ | rubidium | |
are drawn using the old Patch-like PBS sprites. (michi_cc) | |||
2008-07-28 | (svn r13859) -Fix: loading of TTD(Patch) savegames from the command line ↵ | smatz | |
didn't work | |||
2008-07-28 | (svn r13858) -Fix: buffer overflow for too long filename supplied as '-g' ↵ | smatz | |
parameter | |||
2008-07-26 | (svn r13838) -Codechange: Make industry tiles aware of WaterClasses. | frosch | |
2008-07-26 | (svn r13836) -Fix [FS#2074]: Automatically recalculate inflation if NewGRFs ↵ | peter1138 | |
are changed and cargo types are added, so that cargo payment rates are correct. | |||
2008-07-24 | (svn r13816) -Fix [FS#2150]: check for vehicle length changes outside a ↵ | smatz | |
depot (callback 0x11) and give a warning about that | |||
2008-07-20 | (svn r13754) -Fix (r13731): one could not join companies from the command line. | rubidium | |
2008-07-18 | (svn r13731) -Codechange: make a pool of the array of players. | rubidium | |
2008-07-18 | (svn r13727) -Fix (r13375): compilation with NO_DEBUG_MESSAGES was broken | smatz | |
2008-07-17 | (svn r13719) -Codechange: rename IsValidPlayer to IsValidPlayerID in line ↵ | rubidium | |
with all other structs/classes that are in a pool. | |||
2008-07-17 | (svn r13715) -Fix [FS#2129]: C-like strings had to be rebound each time they ↵ | rubidium | |
were printed, otherwise the text could change due to the few number of slots that could be used to bind. -Codechange: remove all BindCString and related functions and replace it by RAW_STRING which prints the C-string raw pointer that is on the 'print stack'. | |||
2008-07-08 | (svn r13681) -Revert (r13678, r13677): the fixes didn't work in all cases ↵ | rubidium | |
(assertions on savegame loads). -Fix [FS#2102]: but now in a hopefully beter way. | |||
2008-07-06 | (svn r13678) -Fix (r13677): electric trains from pre elrail savegames would ↵ | rubidium | |
get stopped on load. | |||
2008-07-04 | (svn r13677) -Fix [FS#2102]: in the case that elrails and 'realistic' ↵ | rubidium | |
acceleration are disabled all electrified engines would have no power on load, until the vehicle got turned around, loaded or got into a depot. | |||
2008-07-03 | (svn r13673) -Fix [FS#2122]: desync when building electrified trains on a ↵ | rubidium | |
dedicated server that was started with electrification disabled. | |||
2008-06-16 | (svn r13537) -Fix [FS#2090](r13523): QSortT won't work this way, use ↵ | smatz | |
Dimension instead of uint16[2] for resolutions | |||
2008-06-05 | (svn r13390) -Codechange: introduce usererror() for fatal but not openttd ↵ | glx | |
related errors. Now all error() will 'crash' openttd after showing the message in win32 releases (MSVC), creating a crash.log and crash.dmp (like the '!' hack used before). On the other hand, usererror() will just close the game. So use error() only when it can be helpful to debugging, else use usererror(). |