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authorrubidium <rubidium@openttd.org>2008-07-06 11:08:40 +0000
committerrubidium <rubidium@openttd.org>2008-07-06 11:08:40 +0000
commitb2479212ef407b9228ace5d04fb234bfd223f2da (patch)
tree7a34f2cdc4f3963847cbcad8729e0ccfa69bc724 /src/openttd.cpp
parentba22744899931a20f54d61757471474f0cf63a09 (diff)
downloadopenttd-b2479212ef407b9228ace5d04fb234bfd223f2da.tar.xz
(svn r13678) -Fix (r13677): electric trains from pre elrail savegames would get stopped on load.
Diffstat (limited to 'src/openttd.cpp')
-rw-r--r--src/openttd.cpp19
1 files changed, 9 insertions, 10 deletions
diff --git a/src/openttd.cpp b/src/openttd.cpp
index 28280d864..3c33f571b 100644
--- a/src/openttd.cpp
+++ b/src/openttd.cpp
@@ -1265,6 +1265,8 @@ static bool InitializeWindowsAndCaches()
}
}
+ InitializeVehicleCaches();
+
SetCachedEngineCounts();
/* Towns have a noise controlled number of airports system
@@ -1382,16 +1384,6 @@ bool AfterLoadGame()
/* reinit the landscape variables (landscape might have changed) */
InitializeLandscapeVariables(true);
- /* from version 38 we have optional elrails, since we cannot know the
- * preference of a user, let elrails enabled; it can be disabled manually */
- if (CheckSavegameVersion(38)) _settings_game.vehicle.disable_elrails = false;
-
- /* Do the same as when elrails were enabled/disabled manually just now.
- * This needs to be done before AfterLoadVehicles because that relies on
- * the compatible railtypes and such to be correct. */
- SettingsDisableElrail(_settings_game.vehicle.disable_elrails);
- InitializeRailGUI();
-
/* Update all vehicles */
AfterLoadVehicles(true);
@@ -1963,6 +1955,13 @@ bool AfterLoadGame()
}
}
+ /* from version 38 we have optional elrails, since we cannot know the
+ * preference of a user, let elrails enabled; it can be disabled manually */
+ if (CheckSavegameVersion(38)) _settings_game.vehicle.disable_elrails = false;
+ /* do the same as when elrails were enabled/disabled manually just now */
+ SettingsDisableElrail(_settings_game.vehicle.disable_elrails);
+ InitializeRailGUI();
+
/* From version 53, the map array was changed for house tiles to allow
* space for newhouses grf features. A new byte, m7, was also added. */
if (CheckSavegameVersion(53)) {