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2008-06-05(svn r13386) -Fix: global currency/units setting being overriden when ↵rubidium
loading a savegame.
2008-06-03(svn r13375) -Add: logging of actions that could possibly cause desyncs and ↵smatz
crashes to simplify debugging. See readme.txt for details
2008-05-30(svn r13344) -Codechange: remove some code duplication.rubidium
2008-05-30(svn r13343) -Codechange: reorder/move variable/functions in the network ↵rubidium
headers so that nothing from the network directory needs to include basically all network headers.
2008-05-29(svn r13334) -Codechange: move the network settings variables from ↵rubidium
network/network_internal to settings.
2008-05-29(svn r13325) -Codechange: split the client-side only settings from the ↵rubidium
settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
2008-05-29(svn r13322) -Codechange: _no_scroll belongs more with the window code.rubidium
2008-05-29(svn r13321) -Codechange: move some GUI/viewport related functions out op ↵rubidium
openttd.cpp to viewport.cpp/window.cpp.
2008-05-27(svn r13297) -Codechange: Use GUIList for the town directory windowpeter1138
2008-05-26(svn r13277) -Fix: opntitle 'jumping' to the temperate climate when closing ↵rubidium
the NewGRF settings window.
2008-05-25(svn r13255) -Codechange: move _opt to _settings.rubidium
2008-05-25(svn r13251) -Codechange: rename _patches to _settings as that is more logic.rubidium
-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
2008-05-25(svn r13242) -Codechange: remove _opt_ptr.rubidium
2008-05-24(svn r13228) -Codechange: split console.h.rubidium
2008-05-24(svn r13226) -Feature: Allow to have more than only two airports per town. ↵belugas
The number of airports is now controlled by the noise each of them generates, the distance from town's center and how tolerant the town is. Initial concept : TTDPatch (moreairpots), Initial code : Pasky Thanks to BigBB (help coding), Smatz Skidd13 and frosch for bugcatches and advices
2008-05-18(svn r13174) -Codechange: make a class of the IndustryDirectoryWindow.glx
2008-05-14(svn r13096) -Codechange: resize SelectPlayerLiveryWindow dynamically on ↵glx
_loaded_newgrf_feature.has_2CC changes
2008-05-14(svn r13086) -Fix: do not crash badly after loading a newgrf with engines ↵smatz
in-game that often
2008-05-13(svn r13077) -Codechange: move function that updates cached num_engines to ↵smatz
engine.cpp, make it run only 1 loop
2008-05-13(svn r13066) -Fix [FS#2005]: loading of TTDP savegames with rivers in them.rubidium
2008-05-11(svn r13047) -Codechange: remove vp_dglx
2008-05-09(svn r13024) -Codechange: do not use WE_MOUSELOOP when WE_TICK suffices, ↵rubidium
rename WE_4 to something more descriptive and correct some (completely incorrect) comments.
2008-05-08(svn r13022) -Fix: driver list wasn't freed, replace by statically allocated onesmatz
2008-05-08(svn r13016) -Codechange: unify the detection if rail catenary should be drawnsmatz
2008-05-06(svn r12971) -Documentation: add @file in files that missed them and add ↵rubidium
something more than whitespace as description of files that don't have a description.
2008-05-05(svn r12955) -Fix (r12858): compilation with desync debug was brokensmatz
2008-05-04(svn r12948) -Fix [FS#1982]: all vehicles would be available when an ↵rubidium
original scenario would be played.
2008-05-04(svn r12944) -Codechange: use rev.h instead of externs at many placessmatz
2008-04-29(svn r12924) -Feature: Introducing the so called 'engine pool' which ↵peter1138
primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist.
2008-04-29(svn r12921) -Codechange: coding style fixes and documentation updates.rubidium
2008-04-25(svn r12904) -Fix [FS#1953]: remove trams from savegames saved in OTTD ↵smatz
without tram support, it is better than to simply crash
2008-04-23(svn r12858) -Add: small piece of code that can help hunting desyncs. Has to ↵rubidium
be enabled by --enable-desync-debug=1 though.
2008-04-23(svn r12845) -Change: use YAPF for fairly old savegames from before YAPF was ↵rubidium
introduced.
2008-04-20(svn r12801) -Codechange: remove the dependency of function.h in town_map.hrubidium
2008-04-20(svn r12800) -Codechange: move the animated tile related functions out of ↵rubidium
texteff.cpp (it isn't a text effect after all). Also remove a few more functions from functions.
2008-04-19(svn r12784) -Codechange: handle the asynchronious save 'handlers' in ↵rubidium
saveload.cpp instead of openttd.cpp.
2008-04-19(svn r12782) -Codechange: remove some functions from functions.h and do not ↵rubidium
statically 'waste' memory when the old name array is not needed anymore.
2008-04-18(svn r12779) -Codechange: remove a few constants from openttd.h.rubidium
2008-04-18(svn r12765) -Codechange: move some stuff out of variables.h that required ↵rubidium
including other headers in variables.h.
2008-04-17(svn r12757) -Codechange: move all cheat related stuff from all over the ↵rubidium
place to a single location.
2008-04-17(svn r12754) -Codechange: split depot.h into depot_map.h, depot_func.h and ↵rubidium
depot_base.h and remove quite a lot of unneeded (before this) includes of depot.h.
2008-04-17(svn r12753) -Codechange: do not use IsDepotTypeTile() where simpler ↵smatz
function can be used
2008-04-17(svn r12745) -Codechange: a bit of naming conventions, introduce Is*DepotTile()smatz
2008-04-13(svn r12696) -Fix: loading ancient savegames could result in invalid orders ↵rubidium
in order lists with all related problems.
2008-04-13(svn r12689) -Feature: non-stop(or rather no non-stop) and via orders for ↵rubidium
road vehicles.
2008-04-10(svn r12652) -Codechange: rework the order GUI a little more to make it a ↵rubidium
little more clear that 'transfer' is just an unload type.
2008-04-10(svn r12648) -Feature: allow four different non-stop types in a single game ↵rubidium
instead of two. The "TTDP compatible order" setting now only sets the default behaviour of new trains. -Feature: allow three different load type in a single game instead of two. One can choose full load all and full load any instead of full load being governed by the "full load any" patch setting.
2008-04-07(svn r12617) -Codechange: add type safety to the Order's load and unload types.rubidium
2008-04-06(svn r12593) -Codechange: hide Order's flags in most of the code.rubidium
2008-04-06(svn r12588) -Codechange: do not access the destination of an order directly.rubidium