Age | Commit message (Collapse) | Author |
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loading a savegame.
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crashes to simplify debugging. See readme.txt for details
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headers so that nothing from the network directory needs to include basically all network headers.
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network/network_internal to settings.
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settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
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openttd.cpp to viewport.cpp/window.cpp.
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the NewGRF settings window.
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-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
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The number of airports is now controlled by the noise each of them generates, the distance from town's center and how tolerant the town is.
Initial concept : TTDPatch (moreairpots), Initial code : Pasky
Thanks to BigBB (help coding), Smatz Skidd13 and frosch for bugcatches and advices
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_loaded_newgrf_feature.has_2CC changes
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in-game that often
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engine.cpp, make it run only 1 loop
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rename WE_4 to something more descriptive and correct some (completely incorrect) comments.
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something more than whitespace as description of files that don't have a description.
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original scenario would be played.
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primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist.
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without tram support, it is better than to simply crash
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be enabled by --enable-desync-debug=1 though.
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introduced.
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texteff.cpp (it isn't a text effect after all). Also remove a few more functions from functions.
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saveload.cpp instead of openttd.cpp.
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statically 'waste' memory when the old name array is not needed anymore.
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including other headers in variables.h.
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place to a single location.
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depot_base.h and remove quite a lot of unneeded (before this) includes of depot.h.
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function can be used
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in order lists with all related problems.
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road vehicles.
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little more clear that 'transfer' is just an unload type.
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instead of two. The "TTDP compatible order" setting now only sets the default behaviour of new trains.
-Feature: allow three different load type in a single game instead of two. One can choose full load all and full load any instead of full load being governed by the "full load any" patch setting.
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