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2008-04-19(svn r12784) -Codechange: handle the asynchronious save 'handlers' in ↵rubidium
saveload.cpp instead of openttd.cpp.
2008-04-19(svn r12782) -Codechange: remove some functions from functions.h and do not ↵rubidium
statically 'waste' memory when the old name array is not needed anymore.
2008-04-18(svn r12779) -Codechange: remove a few constants from openttd.h.rubidium
2008-04-18(svn r12765) -Codechange: move some stuff out of variables.h that required ↵rubidium
including other headers in variables.h.
2008-04-17(svn r12757) -Codechange: move all cheat related stuff from all over the ↵rubidium
place to a single location.
2008-04-17(svn r12754) -Codechange: split depot.h into depot_map.h, depot_func.h and ↵rubidium
depot_base.h and remove quite a lot of unneeded (before this) includes of depot.h.
2008-04-17(svn r12753) -Codechange: do not use IsDepotTypeTile() where simpler ↵smatz
function can be used
2008-04-17(svn r12745) -Codechange: a bit of naming conventions, introduce Is*DepotTile()smatz
2008-04-13(svn r12696) -Fix: loading ancient savegames could result in invalid orders ↵rubidium
in order lists with all related problems.
2008-04-13(svn r12689) -Feature: non-stop(or rather no non-stop) and via orders for ↵rubidium
road vehicles.
2008-04-10(svn r12652) -Codechange: rework the order GUI a little more to make it a ↵rubidium
little more clear that 'transfer' is just an unload type.
2008-04-10(svn r12648) -Feature: allow four different non-stop types in a single game ↵rubidium
instead of two. The "TTDP compatible order" setting now only sets the default behaviour of new trains. -Feature: allow three different load type in a single game instead of two. One can choose full load all and full load any instead of full load being governed by the "full load any" patch setting.
2008-04-07(svn r12617) -Codechange: add type safety to the Order's load and unload types.rubidium
2008-04-06(svn r12593) -Codechange: hide Order's flags in most of the code.rubidium
2008-04-06(svn r12588) -Codechange: do not access the destination of an order directly.rubidium
2008-04-06(svn r12586) -Codechange: do not access an order's refit variables directly.rubidium
2008-04-05(svn r12584) -Codechange: do not access the order type directly.rubidium
2008-04-03(svn r12556) -Fix (r6001): remove fences with fields when loading old ↵smatz
savegames, looks better
2008-04-03(svn r12550) -Change: the signal GUI is now persistent - has the same data ↵smatz
when it is reopened
2008-03-31(svn r12501) -Codechange: split signs.h.rubidium
2008-03-31(svn r12498) -Codechange: bring a little 'order' to openttd.cpp's includes ↵rubidium
and do not 'define' VARDEF for files that do not have them anymore.
2008-03-31(svn r12495) -Codechange: reduce the dependency on newgrf_station.h ↵rubidium
(especially because newgrf_station.h includes a lot of stuff).
2008-03-31(svn r12490) -Codechange: rename engine.h to engine_func.h and remove ↵rubidium
unneeded inclusions of engine.h and/or replace them with engine_type.h.
2008-03-31(svn r12489) -Codechange: split station.h into station_base.h and ↵rubidium
station_func.h.
2008-03-28(svn r12459) -Codechange: split news.h into news_type.h and news_func.h.rubidium
2008-03-18(svn r12381) -Fix [FS1835] [FS1535] (r11855): The number of houses wasn't ↵skidd13
computed right. A few other things regaring the updating had to be changed. Big thanks for support to frosch123 and SmatZ, to name just a few. (Inspired by a patch of bilbo)
2008-03-06(svn r12347) -Feature(ette): Increase house animation frame number from 32 ↵frosch
to 128.
2008-03-04(svn r12335) -Codechange: Don't stuff signed values into a unsigned variable ↵peter1138
when the variable can just be unsigned...
2008-02-20(svn r12202) -Fix: When loading a savegame fails, don't start creating a new ↵peter1138
game, just go straight back to the intro screen.
2008-02-20(svn r12195) -Fix [FS#1787](r12100): there can be oil rigs at map borders, ↵smatz
do not set water class for them
2008-02-18(svn r12179) -Codechange: use GetCrossingRailTrack() and ↵smatz
GetCrossingRailAxis() to improve code readability
2008-02-14(svn r12141) -Codechange: Introduce IsNormalRoad[Tile](), ↵frosch
IsRoadDepot[Tile]() and HasTileRoadType(); and use them.
2008-02-13(svn r12134) -Change: count the number of ticks a vehicle was running this ↵smatz
day to calculate running cost -Fix [FS#1739]: vehicle profit is now counted with 8bit fract, so it is now shown properly in the vehicle details window
2008-02-13(svn r12129) -Change [FS#1759]: simplified patch settings for pathfinders ↵smatz
(Yorick)
2008-02-10(svn r12101) -Fix (r12100): there are void tiles at MapMaxX,Y - have to ↵smatz
substract one to be on water border tiles
2008-02-10(svn r12100) -Fix (r12042): check for water class of surrounding tiles fails ↵smatz
for buoys at map borders
2008-02-09(svn r12096) -Fix: remove leftover property when loading older savegamessmatz
2008-02-08(svn r12088) -Fix: assert when loading savegame with wrong tiletype at south ↵smatz
map borders
2008-02-06(svn r12070) -Cleanup(r12042): Water-owner of shipdepots is no longer ↵frosch
needed. Removed.
2008-02-02(svn r12042) -Fix [FS#1676]: Reimplement how rivers and canals are stored in ↵peter1138
the map, allowing the sea/river/canal status to also be stored for buoys, docks, locks and depots. All these are now allowed on rivers and removal of them will revert to the original water type.
2008-01-24(svn r11974) -Fix [FS#1684]: Shore and sea tiles under bridges were ↵frosch
converted to canals in old savegames.
2008-01-23(svn r11960) -Cleanup: simplify some IsTunnel(Tile) / IsBridge(Tile) conditionssmatz
2008-01-20(svn r11934) -Codechange: add persistent random data for river and canal tiles.peter1138
2008-01-17(svn r11910) -Fix: play 'ding-ding' crossing sound in more cases (except ↵smatz
gameload and crossing construction) -Fix: crossing sound is bound to tile, not to vehicle
2008-01-17(svn r11908) -Fix: update crossing when merging a company, when building a ↵smatz
crossing and after loading older savegame
2008-01-15(svn r11867) -Fix: do not reset changes to persistent storages during world ↵rubidium
generation. -Fix: store changes to persistent storages after performing all the game logic instead of resetting them.
2008-01-15(svn r11855) -Fix [FS#1335]: recompute town population when removing a ↵glx
'newhouses' grf, or when loading a game with missing 'newhouses' grfs
2008-01-13(svn r11840) -Codechange: split network.h so not everything in there needs ↵rubidium
to be included when wanting to know whether we are a server.
2008-01-13(svn r11832) -Codechange: get rid of (quite) some VARDEFs.rubidium
2008-01-13(svn r11829) -Feature: allow reloading openttd.cfg when starting a new game ↵rubidium
on a dedicated server. Patch by dihedral.