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author | rubidium <rubidium@openttd.org> | 2008-04-19 08:21:55 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2008-04-19 08:21:55 +0000 |
commit | 49cfba55bbaa018d199402547968dcaabea82b29 (patch) | |
tree | dfdce4df425e98d4331f3984284904c541a8d2a1 /src/openttd.cpp | |
parent | 15242b17844cff61e870933b7759d729516a33ea (diff) | |
download | openttd-49cfba55bbaa018d199402547968dcaabea82b29.tar.xz |
(svn r12782) -Codechange: remove some functions from functions.h and do not statically 'waste' memory when the old name array is not needed anymore.
Diffstat (limited to 'src/openttd.cpp')
-rw-r--r-- | src/openttd.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/openttd.cpp b/src/openttd.cpp index 82bd359f6..ae7b0ced5 100644 --- a/src/openttd.cpp +++ b/src/openttd.cpp @@ -91,6 +91,7 @@ void IncreaseDate(); void DoPaletteAnimations(); void MusicLoop(); void ResetMusic(); +void ResetOldNames(); extern void SetDifficultyLevel(int mode, GameOptions *gm_opt); extern Player* DoStartupNewPlayer(bool is_ai); @@ -1390,6 +1391,9 @@ bool AfterLoadGame() } } + /* From this point the old names array is cleared. */ + ResetOldNames(); + /* convert road side to my format. */ if (_opt.road_side) _opt.road_side = 1; |