Age | Commit message (Collapse) | Author |
|
|
|
|
|
something more than whitespace as description of files that don't have a description.
|
|
|
|
original scenario would be played.
|
|
|
|
primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist.
|
|
|
|
without tram support, it is better than to simply crash
|
|
be enabled by --enable-desync-debug=1 though.
|
|
introduced.
|
|
|
|
texteff.cpp (it isn't a text effect after all). Also remove a few more functions from functions.
|
|
saveload.cpp instead of openttd.cpp.
|
|
statically 'waste' memory when the old name array is not needed anymore.
|
|
|
|
including other headers in variables.h.
|
|
place to a single location.
|
|
depot_base.h and remove quite a lot of unneeded (before this) includes of depot.h.
|
|
function can be used
|
|
|
|
in order lists with all related problems.
|
|
road vehicles.
|
|
little more clear that 'transfer' is just an unload type.
|
|
instead of two. The "TTDP compatible order" setting now only sets the default behaviour of new trains.
-Feature: allow three different load type in a single game instead of two. One can choose full load all and full load any instead of full load being governed by the "full load any" patch setting.
|
|
|
|
|
|
|
|
|
|
|
|
savegames, looks better
|
|
when it is reopened
|
|
|
|
and do not 'define' VARDEF for files that do not have them anymore.
|
|
(especially because newgrf_station.h includes a lot of stuff).
|
|
unneeded inclusions of engine.h and/or replace them with engine_type.h.
|
|
station_func.h.
|
|
|
|
computed right. A few other things regaring the updating had to be changed. Big thanks for support to frosch123 and SmatZ, to name just a few. (Inspired by a patch of bilbo)
|
|
to 128.
|
|
when the variable can just be unsigned...
|
|
game, just go straight back to the intro screen.
|
|
do not set water class for them
|
|
GetCrossingRailAxis() to improve code readability
|
|
IsRoadDepot[Tile]() and HasTileRoadType(); and use them.
|
|
day to calculate running cost
-Fix [FS#1739]: vehicle profit is now counted with 8bit fract, so it is now shown properly in the vehicle details window
|
|
(Yorick)
|
|
substract one to be on water border tiles
|
|
for buoys at map borders
|
|
|