Age | Commit message (Collapse) | Author |
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useless includes.
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map.h).
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logical place and remove about 50% of the includes of 'functions.h'
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single file and do not include gfx.h everywhere to get a Point type.
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their respective places.
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fitting to the naming style
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remaining to fit with the naming style
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style
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with the coding style
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games. Inspired on a patch by SmatZ.
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yet loaded.
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for example) would give a new vehicle spree, even though the vehicles were introduced decades ago.
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savegame loading
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games impossible (Csaboka)
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we can properly support newindustries.
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loop due to not yet properly set next and previous pointers.
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to save and load private and protected variables in the vehicle struct.
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cargo too.
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as super class.
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super class.
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variables.
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hardcoding station types by graphics IDs.
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accumulated feeder share (transfers) of individual pieces of cargo. This means that cargo isn't thrown on a big pile when it's put in a station or unloaded at a station, however the GUI does not reflect these changes yet so you will not actually see it.
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money64, which is now renamed to player_money.
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shouldn't be cleared in some cases.
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not telling "last_mo_production" when it is the production of the current month).
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be found in the industry spec, so take it from there instead.
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calculated automatically either.
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nicer/better maintainable code, i.e. virtual methods instead of switches.
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inclusion. This time, brought to you by the letter O
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check if they are in use
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coding style (and rest of the code).
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already have
a symbol called _pause (and therefor our variable conflicts with
thatone. We shouldn't be using _ as global indicator.....)
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add the allocated GRFConfig to its list and not copy it.
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allocation of GRFConfig and turn it into a simple variable (it's supposed to be data-only). Thanks Tron.
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chunks mainly list of GRFIDs and TTDP version the game was saved with.
GRFID list is read and active GRFs are loaded with the game if present in the data/ directory.
TTDP versioning information only works for newer versions, old versions will only give rough information but it's not worth the effort to precisely figure out what bit means what where and when.
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switch case (glx)
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spec with the guidelines in debug.h.
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MP_WATER, we do not (tiles with one corner, or steep tiles), so check and fix these tiles.
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TTD(P) games, failing to load them
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