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authorrubidium <rubidium@openttd.org>2007-06-19 00:05:26 +0000
committerrubidium <rubidium@openttd.org>2007-06-19 00:05:26 +0000
commit16ce2192e45cbc4d2ba01267578ea5c3943caf0f (patch)
treeb07b07a2f5f04c71f8608530c990ebe9bdf603e1 /src/oldloader.cpp
parent23af871615557914fd36744afe46a93a360603ce (diff)
downloadopenttd-16ce2192e45cbc4d2ba01267578ea5c3943caf0f.tar.xz
(svn r10212) -Fix [FS#723]: money overflow bugs in many locations.
Diffstat (limited to 'src/oldloader.cpp')
-rw-r--r--src/oldloader.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/oldloader.cpp b/src/oldloader.cpp
index d0a4030bd..28496cc7c 100644
--- a/src/oldloader.cpp
+++ b/src/oldloader.cpp
@@ -541,7 +541,7 @@ static bool LoadOldPrice(LoadgameState *ls, int num)
/* We use a struct to store the prices, but they are ints in a row..
so just access the struct as an array of int32's */
- ((int32*)&_price)[num] = _old_price;
+ ((Money*)&_price)[num] = _old_price;
_price_frac[num] = _old_price_frac;
return true;