Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-05-29 | (svn r13325) -Codechange: split the client-side only settings from the ↵ | rubidium | |
settings stored in the savegame so there is no need to have a duplicate copy of it for new games. | |||
2008-05-25 | (svn r13251) -Codechange: rename _patches to _settings as that is more logic. | rubidium | |
-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped. | |||
2008-05-06 | (svn r12971) -Documentation: add @file in files that missed them and add ↵ | rubidium | |
something more than whitespace as description of files that don't have a description. | |||
2008-04-15 | (svn r12726) -Fix [FS#1877]: overflow causing strange building behaviour in ↵ | rubidium | |
towns. | |||
2008-03-18 | (svn r12381) -Fix [FS1835] [FS1535] (r11855): The number of houses wasn't ↵ | skidd13 | |
computed right. A few other things regaring the updating had to be changed. Big thanks for support to frosch123 and SmatZ, to name just a few. (Inspired by a patch of bilbo) | |||
2008-02-25 | (svn r12247) -Fix (r9315): Town variables 0x9E to 0xAD (company ratings) ↵ | frosch | |
returned wrong values. | |||
2008-02-20 | (svn r12192) -Fix: clamp various town variables to 16bit prior to returning ↵ | smatz | |
the value | |||
2008-01-13 | (svn r11834) -Codechange: only include settings_type.h if needed. | rubidium | |
2007-12-25 | (svn r11692) -Codechange: move some functions from 'functions.h' to a more ↵ | rubidium | |
logical place and remove about 50% of the includes of 'functions.h' | |||
2007-07-04 | (svn r10430) -Fix: Too many town rating entry lookups (KUDr) | peter1138 | |
2007-04-21 | (svn r9709) -Fix (r9706): Larger towns use t->larger_towns, not the town index. | maedhros | |
2007-04-21 | (svn r9706) -Codechange: Support NewGRF town var 40 'largertowns' variable ↵ | peter1138 | |
properly. | |||
2007-03-19 | (svn r9315) -Merge: The newhouses branch. With this merge comes almost ↵ | maedhros | |
complete support for the newhouses grf specs, so all newhouses grfs will be playable in the game. Many thanks to everyone who contributed code and ideas, and all the testers who found things we missed. |