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authorrubidium <rubidium@openttd.org>2008-05-29 15:13:28 +0000
committerrubidium <rubidium@openttd.org>2008-05-29 15:13:28 +0000
commite7a501100a242640d25c21627ec67e75f9645043 (patch)
tree59059f0a1aba0794fa770e8c9a19312e4ce300af /src/newgrf_town.cpp
parent48e20d801221888a1b8b6a4ab8288becad4b954b (diff)
downloadopenttd-e7a501100a242640d25c21627ec67e75f9645043.tar.xz
(svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
Diffstat (limited to 'src/newgrf_town.cpp')
-rw-r--r--src/newgrf_town.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/newgrf_town.cpp b/src/newgrf_town.cpp
index 47ff33ee6..e198a0b02 100644
--- a/src/newgrf_town.cpp
+++ b/src/newgrf_town.cpp
@@ -21,7 +21,7 @@ uint32 TownGetVariable(byte variable, byte parameter, bool *available, const Tow
switch (variable) {
/* Larger towns */
case 0x40:
- if (_settings.economy.larger_towns == 0) return 2;
+ if (_settings_game.economy.larger_towns == 0) return 2;
if (t->larger_town) return 1;
return 0;