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path: root/src/newgrf_house.cpp
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2008-11-22(svn r14605) -Fix (r9315): When callback 1E fails, use the standard random co...frosch
2008-10-18(svn r14488) -Fix: Synchronize drawing of spritelayouts in DrawTileLayout (Ho...frosch
2008-09-30(svn r14422) -Codechange: also reflect the changes of r14421 in the filenames.rubidium
2008-09-30(svn r14421) -Codechange: rename all player variables/types to company *or* c...rubidium
2008-09-12(svn r14295) -Fix(r14294): If the house is not built yet, still give me prope...belugas
2008-09-12(svn r14294) -Feature[newGRF]: Add Variational Action 2 Variable 0x47 for hou...belugas
2008-07-30(svn r13885) -Fix [FS#2168]: Var 0x7F is not feature-specific.frosch
2008-07-18(svn r13731) -Codechange: make a pool of the array of players.rubidium
2008-07-18(svn r13729) -Fix: assumption that non-north tiles of a house do not have the...rubidium
2008-07-17(svn r13719) -Codechange: rename IsValidPlayer to IsValidPlayerID in line wit...rubidium
2008-06-25(svn r13634) -Codechange: Let house var 0x65 ignore the house, the variable i...frosch
2008-06-25(svn r13632) -Codechange: Use 'void *' for user-data of CircularTileSearch().frosch
2008-06-25(svn r13629) -Fix [FS#2108](r13603): diameter != radiusfrosch
2008-06-21(svn r13603) -Feature{newGRF]: Add var 65 in Variational Action 2 Variables f...belugas
2008-06-18(svn r13565) -Change [FS#2077]: when invisibility is set, sprite sequences ar...smatz
2008-06-15(svn r13519) -Feature[newGRF]: Implement var 63, variational action2 variable...belugas
2008-05-06(svn r12971) -Documentation: add @file in files that missed them and add some...rubidium
2008-04-23(svn r12844) -Fix: the industry tick trigger should only be triggered once ev...rubidium
2008-04-21(svn r12819) -Codechange: handle more NewGRFs in the same way as TTDP does it...rubidium
2008-04-21(svn r12817) -Feature: the ability to play NewGRF sounds for industries and s...rubidium
2008-04-20(svn r12801) -Codechange: remove the dependency of function.h in town_map.hrubidium
2008-04-20(svn r12800) -Codechange: move the animated tile related functions out of tex...rubidium
2008-04-03(svn r12547) -Feature: invisibility options to make objects invisible instead...smatz
2008-03-31(svn r12513) -Codechange: rename OriginalTileRandomiser something more descri...skidd13
2008-03-27(svn r12452) -Feature: [NewGRF] Add random action 2 type 84. For vehicles only.glx
2008-03-18(svn r12381) -Fix [FS1835] [FS1535] (r11855): The number of houses wasn't com...skidd13
2008-02-15(svn r12149) -Codechange: Merge 'ground_sprite' and 'ground_pal' of DrawTileS...frosch
2008-02-15(svn r12148) -Codechange: Merge 'image' and 'pal' of DrawTileSeqStruct into o...frosch
2008-01-31(svn r12028) -Codechange: Split common part of station var 0x67, house var 0x...frosch
2008-01-15(svn r11855) -Fix [FS#1335]: recompute town population when removing a 'newho...glx
2008-01-13(svn r11828) -Codechange: include table/* as the last includes and remove an ...rubidium
2008-01-12(svn r11818) -Codechange: split player.h into smaller pieces.rubidium
2008-01-09(svn r11801) -Codechange: remove some unneeded includes from some header files.rubidium
2008-01-09(svn r11788) -Fix (11787): makedepend doesn't mark delete files as changed...rubidium
2007-12-29(svn r11719) -Codechange: split sound.h in a header with types and one with f...rubidium
2007-12-26(svn r11702) -Codechange: move all date related stuff to date*.rubidium
2007-12-25(svn r11692) -Codechange: move some functions from 'functions.h' to a more lo...rubidium
2007-12-21(svn r11675) -Codechange: split the string types from the string functions.rubidium
2007-12-19(svn r11669) -Codechange: refactor tile.h -> tile_type.h and tile_map.hrubidium
2007-12-18(svn r11664) -Codechange: use more specific ("rail_type.h" instead of "rail.h...rubidium
2007-11-19(svn r11481) -Codechange: Rename the HASBIT function to fit with the naming s...skidd13
2007-11-19(svn r11475) -Codechange: rename clamp and clampu to Clamp and ClampU to fit ...skidd13
2007-11-12(svn r11418) -Fix (r11416): forgot an instanceglx
2007-11-12(svn r11416) -Fix(r11411): For once, the warnings of MSVC are not useless. I...belugas
2007-11-11(svn r11411) -Codechange: implement random triggers for houses.rubidium
2007-11-10(svn r11399) -Feature(ette): transparency settings can now be saved and thus ...belugas
2007-10-07(svn r11225) -Fix: if a sprite shares the bounding box of another sprite, the...rubidium
2007-09-30(svn r11190) -Fix: make snowy roofs of (newgrf) houses also transparent.rubidium
2007-09-26(svn r11173) -Codechange: rename some callback enums so they are more uniform.rubidium
2007-09-23(svn r11149) -Fix [FS#1225]: Draw building stages for new house ground sprites.maedhros