Age | Commit message (Collapse) | Author |
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the wrong GRF in case of callback 1D.
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current limits)
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to the ground or too far away (based on patch by ic111)
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"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
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constructor.
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available' instead of zero when using it in invalid callback contexts.
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position within an articulated vehicle.
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pointer since they are never NULL.
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90c920601c84975acb694f3673e2beb08b013753)
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and Count(), and replace them with VehicleCargoList::StoredCount(), TotalCount(), StationCargoList::AvailableCount() and TotalCount(). (fonsinchen)
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(peter1138)
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Eagle_rainbow)
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ResolverObject::scope and count.
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for adding derived classes.
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signed.
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(recolour) and re-randomisation.
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unknown reason. (Hirundo)
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the previous savegames, but only ever from the current one.
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list properly by source GRF, but also consider engine GRFID overrides.
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speed for vehicles.
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current capacity of a vehicle.
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Returning cur_image is a potential desyncer due to Action1 in static NewGRFs.
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of vehicles without NewGRF. So, let it.
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the wrong GRF.
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GetVehicleProperty().
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var 42.
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variables (using var 7B). Currently most useful for vehicle var 60.
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draw different sprites on the map and in various GUIs.
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Vehicle to simplify code.
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available in the purchase list.
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curvature/position difference to the n-th vehicle in vehicle chain.
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vehicle chain in VarAction 2.
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for a non-front aircraft.
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tiles.
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is intentionally removed, it is only used together with 'scope'.
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and cur_real_order_index to keep track of the current real order in an unambiguous way.
-Fix [FS#4440]: Automatic orders behave now stable wrt. service orders and are not added or removed depending on the need of servicing.
-Fix: Various other issues with automatic orders, e.g. vehicles getting stuck with "no orders" when there are automatic orders at the end of the order list.
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road vehicles and trains.
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