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authoralberth <alberth@openttd.org>2012-11-10 20:45:04 +0000
committeralberth <alberth@openttd.org>2012-11-10 20:45:04 +0000
commit69e07c3e00180053cc087ceb1dfeb89845b79857 (patch)
tree5d6689768caf5afbafa1d3b7ff6063ca8f40ae24 /src/newgrf_engine.cpp
parente087503fd6cf8a461fac7a11bbd9a96f7b4180e7 (diff)
downloadopenttd-69e07c3e00180053cc087ceb1dfeb89845b79857.tar.xz
(svn r24691) -Codechange: Add resolver classes for vehicles.
Diffstat (limited to 'src/newgrf_engine.cpp')
-rw-r--r--src/newgrf_engine.cpp249
1 files changed, 102 insertions, 147 deletions
diff --git a/src/newgrf_engine.cpp b/src/newgrf_engine.cpp
index 373f7dd09..b7de4341e 100644
--- a/src/newgrf_engine.cpp
+++ b/src/newgrf_engine.cpp
@@ -340,79 +340,78 @@ static byte MapAircraftMovementAction(const Aircraft *v)
}
-/* Vehicle Resolver Functions */
-static inline const Vehicle *GRV(const ResolverObject *object)
+/* virtual */ uint32 VehicleScopeResolver::GetRandomBits() const
{
- switch (object->scope) {
- default: NOT_REACHED();
- case VSG_SCOPE_SELF: return object->u.vehicle.self;
- case VSG_SCOPE_PARENT: return object->u.vehicle.parent;
- case VSG_SCOPE_RELATIVE: {
- if (object->u.vehicle.self == NULL) return NULL;
-
- int32 count = GB(object->count, 0, 4);
- if (count == 0) count = GetRegister(0x100);
-
- const Vehicle *v = NULL;
- switch (GB(object->count, 6, 2)) {
- default: NOT_REACHED();
- case 0x00: // count back (away from the engine), starting at this vehicle
- v = object->u.vehicle.self;
- break;
- case 0x01: // count forward (toward the engine), starting at this vehicle
- v = object->u.vehicle.self;
- count = -count;
- break;
- case 0x02: // count back, starting at the engine
- v = object->u.vehicle.parent;
- break;
- case 0x03: { // count back, starting at the first vehicle in this chain of vehicles with the same ID, as for vehicle variable 41
- const Vehicle *self = object->u.vehicle.self;
- for (const Vehicle *u = self->First(); u != self; u = u->Next()) {
- if (u->engine_type != self->engine_type) {
- v = NULL;
- } else {
- if (v == NULL) v = u;
- }
- }
- if (v == NULL) v = self;
- break;
- }
- }
- return v->Move(count);
- }
- }
-}
-
-
-static uint32 VehicleGetRandomBits(const ResolverObject *object)
-{
- return GRV(object) == NULL ? 0 : GRV(object)->random_bits;
+ return this->v == NULL ? 0 : this->v->random_bits;
}
-
-static uint32 VehicleGetTriggers(const ResolverObject *object)
+/* virtual */ uint32 VehicleScopeResolver::GetTriggers() const
{
- return GRV(object) == NULL ? 0 : GRV(object)->waiting_triggers;
+ return this->v == NULL ? 0 : this->v->waiting_triggers;
}
-
-static void VehicleSetTriggers(const ResolverObject *object, int triggers)
+/* virtual */ void VehicleScopeResolver::SetTriggers(int triggers) const
{
/* Evil cast to get around const-ness. This used to be achieved by an
* innocent looking function pointer cast... Currently I cannot see a
* way of avoiding this without removing consts deep within gui code.
*/
- Vehicle *v = const_cast<Vehicle *>(GRV(object));
+ Vehicle *v = const_cast<Vehicle *>(this->v);
/* This function must only be called when processing triggers -- any
* other time is an error. */
- assert(object->trigger != 0);
+ assert(this->ro->trigger != 0);
if (v != NULL) v->waiting_triggers = triggers;
}
+/* virtual */ ScopeResolver *VehicleResolverObject::GetScope(VarSpriteGroupScope scope, byte relative)
+{
+ switch (scope) {
+ case VSG_SCOPE_SELF: return &this->self_scope;
+ case VSG_SCOPE_PARENT: return &this->parent_scope;
+ case VSG_SCOPE_RELATIVE: {
+ int32 count = GB(relative, 0, 4);
+ if (this->self_scope.v != NULL && (relative != this->cached_relative_count || count == 0)) {
+ /* Note: This caching only works as long as the VSG_SCOPE_RELATIVE cannot be used in
+ * VarAct2 with procedure calls. */
+ if (count == 0) count = GetRegister(0x100);
+
+ const Vehicle *v = NULL;
+ switch (GB(relative, 6, 2)) {
+ default: NOT_REACHED();
+ case 0x00: // count back (away from the engine), starting at this vehicle
+ v = this->self_scope.v;
+ break;
+ case 0x01: // count forward (toward the engine), starting at this vehicle
+ v = this->self_scope.v;
+ count = -count;
+ break;
+ case 0x02: // count back, starting at the engine
+ v = this->parent_scope.v;
+ break;
+ case 0x03: { // count back, starting at the first vehicle in this chain of vehicles with the same ID, as for vehicle variable 41
+ const Vehicle *self = this->self_scope.v;
+ for (const Vehicle *u = self->First(); u != self; u = u->Next()) {
+ if (u->engine_type != self->engine_type) {
+ v = NULL;
+ } else {
+ if (v == NULL) v = u;
+ }
+ }
+ if (v == NULL) v = self;
+ break;
+ }
+ }
+ this->relative_scope.SetVehicle(v->Move(count));
+ }
+ return &this->relative_scope;
+ }
+ default: return &this->default_scope; // XXX ResolverObject::GetScope(scope, relative);
+ }
+}
+
/**
* Determines the livery of an engine.
*
@@ -464,7 +463,7 @@ static uint32 PositionHelper(const Vehicle *v, bool consecutive)
return chain_before | chain_after << 8 | (chain_before + chain_after + consecutive) << 16;
}
-static uint32 VehicleGetVariable(Vehicle *v, const ResolverObject *object, byte variable, uint32 parameter, bool *available)
+static uint32 VehicleGetVariable(Vehicle *v, const VehicleScopeResolver *object, byte variable, uint32 parameter, bool *available)
{
/* Calculated vehicle parameters */
switch (variable) {
@@ -547,7 +546,7 @@ static uint32 VehicleGetVariable(Vehicle *v, const ResolverObject *object, byte
/* Unlike everywhere else the cargo translation table is only used since grf version 8, not 7.
* Note: The grffile == NULL case only happens if this function is called for default vehicles.
* And this is only done by CheckCaches(). */
- const GRFFile *grffile = object->grffile;
+ const GRFFile *grffile = object->ro->grffile;
uint8 common_bitnum = (common_cargo_type == CT_INVALID) ? 0xFF :
(grffile == NULL || grffile->grf_version < 8) ? CargoSpec::Get(common_cargo_type)->bitnum : grffile->cargo_map[common_cargo_type];
@@ -618,7 +617,7 @@ static uint32 VehicleGetVariable(Vehicle *v, const ResolverObject *object, byte
case 0x4A: {
if (v->type != VEH_TRAIN) return 0;
RailType rt = GetTileRailType(v->tile);
- return (HasPowerOnRail(Train::From(v)->railtype, rt) ? 0x100 : 0) | GetReverseRailTypeTranslation(rt, object->grffile);
+ return (HasPowerOnRail(Train::From(v)->railtype, rt) ? 0x100 : 0) | GetReverseRailTypeTranslation(rt, object->ro->grffile);
}
case 0x4B: // Long date of last service
@@ -644,8 +643,8 @@ static uint32 VehicleGetVariable(Vehicle *v, const ResolverObject *object, byte
if (!v->IsGroundVehicle() || parameter == 0x61) return 0;
/* Only allow callbacks that don't change properties to avoid circular dependencies. */
- if (object->callback == CBID_NO_CALLBACK || object->callback == CBID_RANDOM_TRIGGER || object->callback == CBID_TRAIN_ALLOW_WAGON_ATTACH ||
- object->callback == CBID_VEHICLE_START_STOP_CHECK || object->callback == CBID_VEHICLE_32DAY_CALLBACK || object->callback == CBID_VEHICLE_COLOUR_MAPPING) {
+ if (object->ro->callback == CBID_NO_CALLBACK || object->ro->callback == CBID_RANDOM_TRIGGER || object->ro->callback == CBID_TRAIN_ALLOW_WAGON_ATTACH ||
+ object->ro->callback == CBID_VEHICLE_START_STOP_CHECK || object->ro->callback == CBID_VEHICLE_32DAY_CALLBACK || object->ro->callback == CBID_VEHICLE_COLOUR_MAPPING) {
Vehicle *u = v->Move((int32)GetRegister(0x10F));
if (u == NULL) return 0;
@@ -757,7 +756,7 @@ static uint32 VehicleGetVariable(Vehicle *v, const ResolverObject *object, byte
case 0x1C: return v->y_pos;
case 0x1D: return GB(v->y_pos, 8, 8);
case 0x1E: return v->z_pos;
- case 0x1F: return object->u.vehicle.info_view ? DIR_W : v->direction;
+ case 0x1F: return object->info_view ? DIR_W : v->direction;
case 0x28: return 0; // cur_image is a potential desyncer due to Action1 in static NewGRFs.
case 0x29: return 0; // cur_image is a potential desyncer due to Action1 in static NewGRFs.
case 0x32: return v->vehstatus;
@@ -872,17 +871,15 @@ static uint32 VehicleGetVariable(Vehicle *v, const ResolverObject *object, byte
return UINT_MAX;
}
-static uint32 VehicleGetVariable(const ResolverObject *object, byte variable, uint32 parameter, bool *available)
+/* virtual */ uint32 VehicleScopeResolver::GetVariable(byte variable, uint32 parameter, bool *available) const
{
- Vehicle *v = const_cast<Vehicle*>(GRV(object));
-
- if (v == NULL) {
+ if (this->v == NULL) {
/* Vehicle does not exist, so we're in a purchase list */
switch (variable) {
- case 0x43: return GetCompanyInfo(_current_company, LiveryHelper(object->u.vehicle.self_type, NULL)); // Owner information
+ case 0x43: return GetCompanyInfo(_current_company, LiveryHelper(this->self_type, NULL)); // Owner information
case 0x46: return 0; // Motion counter
case 0x47: { // Vehicle cargo info
- const Engine *e = Engine::Get(object->u.vehicle.self_type);
+ const Engine *e = Engine::Get(this->self_type);
CargoID cargo_type = e->GetDefaultCargoType();
if (cargo_type != CT_INVALID) {
const CargoSpec *cs = CargoSpec::Get(cargo_type);
@@ -891,7 +888,7 @@ static uint32 VehicleGetVariable(const ResolverObject *object, byte variable, ui
return 0x000000FF;
}
}
- case 0x48: return Engine::Get(object->u.vehicle.self_type)->flags; // Vehicle Type Info
+ case 0x48: return Engine::Get(this->self_type)->flags; // Vehicle Type Info
case 0x49: return _cur_year; // 'Long' format build year
case 0x4B: return _date; // Long date of last service
case 0x92: return Clamp(_date - DAYS_TILL_ORIGINAL_BASE_YEAR, 0, 0xFFFF); // Date of last service
@@ -905,13 +902,13 @@ static uint32 VehicleGetVariable(const ResolverObject *object, byte variable, ui
return UINT_MAX;
}
- return VehicleGetVariable(v, object, variable, parameter, available);
+ return VehicleGetVariable(const_cast<Vehicle*>(this->v), this, variable, parameter, available);
}
-static const SpriteGroup *VehicleResolveReal(const ResolverObject *object, const RealSpriteGroup *group)
+/* virtual */ const SpriteGroup *VehicleResolverObject::ResolveReal(const RealSpriteGroup *group) const
{
- const Vehicle *v = object->u.vehicle.self;
+ const Vehicle *v = this->self_scope.v;
if (v == NULL) {
if (group->num_loading > 0) return group->loading[0];
@@ -931,30 +928,34 @@ static const SpriteGroup *VehicleResolveReal(const ResolverObject *object, const
return in_motion ? group->loaded[set] : group->loading[set];
}
-
-static inline void NewVehicleResolver(ResolverObject *res, EngineID engine_type, const Vehicle *v)
+VehicleScopeResolver::VehicleScopeResolver(ResolverObject *ro, EngineID engine_type, const Vehicle *v, bool info_view)
+ : ScopeResolver(ro)
{
- res->GetRandomBits = &VehicleGetRandomBits;
- res->GetTriggers = &VehicleGetTriggers;
- res->SetTriggers = &VehicleSetTriggers;
- res->GetVariable = &VehicleGetVariable;
- res->ResolveRealMethod = &VehicleResolveReal;
-
- res->u.vehicle.self = v;
- res->u.vehicle.parent = (v != NULL) ? v->First() : v;
-
- res->u.vehicle.self_type = engine_type;
- res->u.vehicle.info_view = false;
-
- res->callback = CBID_NO_CALLBACK;
- res->callback_param1 = 0;
- res->callback_param2 = 0;
- res->ResetState();
+ this->v = v;
+ this->self_type = engine_type;
+ this->info_view = info_view;
+}
+/**
+ * Get the grf file associated with an engine type.
+ * @param engine_type Engine to query.
+ * @return grf file associated with the engine.
+ */
+static const GRFFile *GetEngineGrfFile(EngineID engine_type)
+{
const Engine *e = Engine::Get(engine_type);
- res->grffile = (e != NULL ? e->GetGRF() : NULL);
+ return (e != NULL) ? e->GetGRF() : NULL;
}
+VehicleResolverObject::VehicleResolverObject(EngineID engine_type, const Vehicle *v, bool info_view,
+ CallbackID callback, uint32 callback_param1, uint32 callback_param2)
+ : ResolverObject(GetEngineGrfFile(engine_type), callback, callback_param1, callback_param2),
+ self_scope(this, engine_type, v, info_view),
+ parent_scope(this, engine_type, ((v != NULL) ? v->First() : v), info_view),
+ relative_scope(this, engine_type, v, info_view),
+ cached_relative_count(0)
+{
+}
/**
* Retrieve the SpriteGroup for the specified vehicle.
@@ -1001,14 +1002,8 @@ static const SpriteGroup *GetVehicleSpriteGroup(EngineID engine, const Vehicle *
SpriteID GetCustomEngineSprite(EngineID engine, const Vehicle *v, Direction direction, EngineImageType image_type)
{
- const SpriteGroup *group;
- ResolverObject object;
-
- NewVehicleResolver(&object, engine, v);
-
- object.callback_param1 = image_type;
-
- group = SpriteGroup::Resolve(GetVehicleSpriteGroup(engine, v), &object);
+ VehicleResolverObject object(engine, v, false, CBID_NO_CALLBACK, image_type);
+ const SpriteGroup *group = SpriteGroup::Resolve(GetVehicleSpriteGroup(engine, v), &object);
if (group == NULL || group->GetNumResults() == 0) return 0;
return group->GetResult() + (direction % group->GetNumResults());
@@ -1023,13 +1018,7 @@ SpriteID GetRotorOverrideSprite(EngineID engine, const Aircraft *v, bool info_vi
assert(e->type == VEH_AIRCRAFT);
assert(!(e->u.air.subtype & AIR_CTOL));
- ResolverObject object;
-
- NewVehicleResolver(&object, engine, v);
-
- object.callback_param1 = image_type;
- object.u.vehicle.info_view = info_view;
-
+ VehicleResolverObject object(engine, v, info_view, CBID_NO_CALLBACK, image_type);
const SpriteGroup *group = GetWagonOverrideSpriteSet(engine, CT_DEFAULT, engine);
group = SpriteGroup::Resolve(group, &object);
@@ -1063,16 +1052,8 @@ bool UsesWagonOverride(const Vehicle *v)
*/
uint16 GetVehicleCallback(CallbackID callback, uint32 param1, uint32 param2, EngineID engine, const Vehicle *v)
{
- const SpriteGroup *group;
- ResolverObject object;
-
- NewVehicleResolver(&object, engine, v);
-
- object.callback = callback;
- object.callback_param1 = param1;
- object.callback_param2 = param2;
-
- group = SpriteGroup::Resolve(GetVehicleSpriteGroup(engine, v, false), &object);
+ VehicleResolverObject object(engine, v, false, callback, param1, param2);
+ const SpriteGroup *group = SpriteGroup::Resolve(GetVehicleSpriteGroup(engine, v, false), &object);
if (group == NULL) return CALLBACK_FAILED;
return group->GetCallbackResult();
@@ -1090,18 +1071,10 @@ uint16 GetVehicleCallback(CallbackID callback, uint32 param1, uint32 param2, Eng
*/
uint16 GetVehicleCallbackParent(CallbackID callback, uint32 param1, uint32 param2, EngineID engine, const Vehicle *v, const Vehicle *parent)
{
- const SpriteGroup *group;
- ResolverObject object;
-
- NewVehicleResolver(&object, engine, v);
-
- object.callback = callback;
- object.callback_param1 = param1;
- object.callback_param2 = param2;
+ VehicleResolverObject object(engine, v, false, callback, param1, param2);
+ object.parent_scope.SetVehicle(parent);
- object.u.vehicle.parent = parent;
-
- group = SpriteGroup::Resolve(GetVehicleSpriteGroup(engine, v, false), &object);
+ const SpriteGroup *group = SpriteGroup::Resolve(GetVehicleSpriteGroup(engine, v, false), &object);
if (group == NULL) return CALLBACK_FAILED;
return group->GetCallbackResult();
@@ -1126,21 +1099,16 @@ uint GetEngineProperty(EngineID engine, PropertyID property, uint orig_value, co
static void DoTriggerVehicle(Vehicle *v, VehicleTrigger trigger, byte base_random_bits, bool first)
{
- const SpriteGroup *group;
- ResolverObject object;
- byte new_random_bits;
-
/* We can't trigger a non-existent vehicle... */
assert(v != NULL);
- NewVehicleResolver(&object, v->engine_type, v);
- object.callback = CBID_RANDOM_TRIGGER;
+ VehicleResolverObject object(v->engine_type, v, false, CBID_RANDOM_TRIGGER);
object.trigger = trigger;
- group = SpriteGroup::Resolve(GetVehicleSpriteGroup(v->engine_type, v), &object);
+ const SpriteGroup *group = SpriteGroup::Resolve(GetVehicleSpriteGroup(v->engine_type, v), &object);
if (group == NULL) return;
- new_random_bits = Random();
+ byte new_random_bits = Random();
uint32 reseed = object.GetReseedSum(); // The scope only affects triggers, not the reseeding
v->random_bits &= ~reseed;
v->random_bits |= (first ? new_random_bits : base_random_bits) & reseed;
@@ -1296,25 +1264,12 @@ void CommitVehicleListOrderChanges()
}
/**
- * Resolve an engine's spec and such so we can get a variable.
- * @param ro The resolver object to fill.
- * @param index The vehicle to get the data from.
- */
-void GetVehicleResolver(ResolverObject *ro, uint index)
-{
- Vehicle *v = Vehicle::Get(index);
- NewVehicleResolver(ro, v->engine_type, v);
-}
-
-/**
* Fill the grf_cache of the given vehicle.
* @param v The vehicle to fill the cache for.
*/
void FillNewGRFVehicleCache(const Vehicle *v)
{
- ResolverObject ro;
- memset(&ro, 0, sizeof(ro));
- GetVehicleResolver(&ro, v->index);
+ VehicleResolverObject ro(v->engine_type, v);
/* These variables we have to check; these are the ones with a cache. */
static const int cache_entries[][2] = {