Age | Commit message (Collapse) | Author |
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wrong results due to OpenTTD codechanges
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casts when converting Vehicle to specialised vehicle types. Includes safety check
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vehicles in more places. Esp. they were only invalidated for trains.
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broken due to someone confusing similiary named variables.
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const is (accidentally?) removed using C-style casts.
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unnecessarily add it.
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instead of using a big union
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struct so (some vehicle related) NewGRF cache 'desyncs' can be tested easier.
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from VehicleRail to Train
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PoolItem::IsValidID(index)
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printf-like functions
-Fix: wrong number of parameters or wrong parameter types sent to printf-like functions at several places
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sources too
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(though spec stated they are). Caching these variables can yield a 10+% speed increase when those vehicle variables are queried often.
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list.
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which cannot accept CT_INVALID.
-Codechange: Add Engine::GetDefaultCargoType() and Engine::CanCarryCargo() and use them.
-Fix [FS#2617]: When articulated parts have no available default cargo, use the cargo type of the first part for livery selection.
-Change: To decide whether a vehicle is refittable do not test its current capacity for being zero, but always use the 'capacity property'.
Note: The property is used unmodifed without calling CB 15/36. By setting it to a non-zero value and returning zero in the callback vehicles can be refitted to/from zero capacity for e.g. livery effects.
Note: It is intentional that you cannot control refittability by CB 36.
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parts use the colour scheme of the engine, but not its recolour callback, nor its 2CC flag. Same applies to roadvehicles.
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roadvehicles were not applied.
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CT_INVALID is possible.
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the most-common-subcargo of the most-common-cargo. If nothing is transported 0x..FFFF00 should be returned.
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vehicles.
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through a method GetNumOrders() (PhilSophus)
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the map, which is now done by a manual key sorter on SmallMap. This fixes engine ID list sorting.
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time and binary size
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according to the NewGRF spec (Maedhros)
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client so it is immediatelly clear which one you are working with.
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in the NewGRF code, too
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list position (mostly function renaming)
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with all other structs/classes that are in a pool.
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zero sprites.
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purchase list.
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7/9/D and VarAction2 (23/24 or A3/A4)
Add access to (long format) building year, in Variational Action2 Variable 49 for Vehicles
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without asserts
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settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
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-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
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