Age | Commit message (Collapse) | Author |
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coding style
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each NewGRF, thus waterfeatures could glitch when the properties were set by a previous NewGRF and the NewGRF assumed the properties to be unmodified
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GrfProcessingState, and reset them after each loading stage.
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GrfProcessingState, and reset them after each loading stage.
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cases like creating a new scenario.
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and gender names
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liveries are used by some vehicle resp. which are not used at all.
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leak, causing valgrind warnings
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consisted of unrelated values use static const (u)int
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useful tool for NewGRF developers to get some insights into the value of some variables
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instead of mixed
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properties from other newgrfs
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and DECLARE_ENUM_AS_BIT_SET
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airports if a newgrf can't be found
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if a header require a header make it include that header
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initialised to zero, and not always checked for valid range.
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fatal NewGRF error.
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vehicles only apply to the GRF locally, if it defines engines of that type itself.
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SmallVector.
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remove some unused variables
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in depot) and variable 1E/9E bit 3 (wagon width in depot) into grf-local variables.
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town_type.h to separate files
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printf-like functions
-Fix: wrong number of parameters or wrong parameter types sent to printf-like functions at several places
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the term 'compatible newgrf' again some sense and to not crash because of trivial changes.
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per-GRF translation table.
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something more than whitespace as description of files that don't have a description.
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(especially because newgrf_station.h includes a lot of stuff).
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station_func.h.
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strings.
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VarAction2 and Action7/9/D to their own function.
-Fix: Add some variables that were missing in one or both cases.
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expose in header for use elsewhere.
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shores, if shores got replaced by ActionA.
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value can be (more adequately, even better) computed from another source.
Thanks peter1138.
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by BigBB
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it is really needed.
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the box.
-Change: make extra sprites (the ones not in the TTD GRFs) replaceable using Action 5.
-Feature: make replacing contiguous subsets of sprites in for some types possible in Action 5.
Note to GRF authors: when you replaced OpenTTD sprites that are not from the TTD GRF files using Action A, your GRF will not have the intended result anymore as the sprite numbers have changed. You should replace the Action A with an Action 5 from now on.
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