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authorfrosch <frosch@openttd.org>2011-08-21 12:06:54 +0000
committerfrosch <frosch@openttd.org>2011-08-21 12:06:54 +0000
commitbb57e0934a42c0fd60f65aa3903ad8be23bb7d74 (patch)
tree00b99e0b00578dd0cccee7e982973810ef1477d9 /src/newgrf.h
parent7bd7324b305e1ce1ac39be1cf5e937d946ef353f (diff)
downloadopenttd-bb57e0934a42c0fd60f65aa3903ad8be23bb7d74.tar.xz
(svn r22783) -Fix: Move Action 1 references from GRFFile to GrfProcessingState, and reset them after each loading stage.
Diffstat (limited to 'src/newgrf.h')
-rw-r--r--src/newgrf.h16
1 files changed, 0 insertions, 16 deletions
diff --git a/src/newgrf.h b/src/newgrf.h
index 9e9fbc9da..0e49a181e 100644
--- a/src/newgrf.h
+++ b/src/newgrf.h
@@ -79,22 +79,6 @@ struct GRFFile {
uint32 grfid;
byte grf_version;
- /* A sprite group contains all sprites of a given vehicle (or multiple
- * vehicles) when carrying given cargo. It consists of several sprite
- * sets. Group ids are refered as "cargo id"s by TTDPatch
- * documentation, contributing to the global confusion.
- *
- * A sprite set contains all sprites of a given vehicle carrying given
- * cargo at a given *stage* - that is usually its load stage. Ie. you
- * can have a spriteset for an empty wagon, wagon full of coal,
- * half-filled wagon etc. Each spriteset contains eight sprites (one
- * per direction) or four sprites if the vehicle is symmetric. */
-
- SpriteID spriteset_start;
- int spriteset_numsets;
- int spriteset_numents;
- int spriteset_feature;
-
int spritegroups_count;
struct SpriteGroup **spritegroups;