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Erich/openttd
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network
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Author
2021-07-10
Cleanup: remove unused optional ctor parameter for NetworkGameList
Patric Stout
2021-07-10
Remove: unused UDP protocol parts
Patric Stout
2021-07-10
Remove: old server listing via Master Server
Patric Stout
2021-07-10
Remove: old server announcement to Master Server
Patric Stout
2021-07-10
Add: use Game Coordinator to get latest public server listing
Patric Stout
2021-07-10
Add: use Game Coordinator to annouce public servers
Patric Stout
2021-07-10
Codechange: track version of network servers to prune once out-of-date
Patric Stout
2021-07-10
Codechange: use UpdateNetworkGameWindow() over manually marking window dirty
Patric Stout
2021-07-09
Add #9188: netsave now keeps multiple version around, similar to autosave (#9...
Stephan
2021-07-08
Fix 9e32c618: network revision was always empty (#9419)
Patric Stout
2021-06-29
Fix f7e390bd: freeaddrinfo() is not guaranteed to handle a nullptr graceful (...
Patric Stout
2021-06-28
Add: Show the number of clients and companies in the online players window (#...
TELK
2021-06-26
Codechange: [Network] Remove overload on NetworkValidateClientName
rubidium42
2021-06-17
Cleanup: use nullptr instead of 0 or NULL
Rubidium
2021-06-15
Fix: you could join an AI company in multiplayer via the GUI (#9369)
SamuXarick
2021-06-15
Codechange: [Network] Use std::string instead of char[] for the name of the f...
rubidium42
2021-06-15
Codechange: [Network] Use std::string for the client name in the network server
rubidium42
2021-06-15
Codechange: [Network] Use string_view for network compatability check
rubidium42
2021-06-15
Codechange: [Network] Simplify constructing the HTTP request with fmt
rubidium42
2021-06-15
Codechange: [Network] Let NetworkError return its std::string instead of a C-...
rubidium42
2021-06-15
Codechange: [Network] Make hostname/client IP return strings instead of a C-s...
rubidium42
2021-06-15
Codechange: [Network] Let IsInNetmask use std::string
rubidium42
2021-06-15
Codechange: [Network] Simplify formatting of network addresses to string
rubidium42
2021-06-14
Fix: [Network] Determining GetNetworkRevisionString could overflow and underf...
rubidium42
2021-06-13
Codechange: replace IConsolePrintF with IConsolePrint and fmt formatting
rubidium42
2021-06-13
Change: improve some of the console messages related to networking (make them...
rubidium42
2021-06-13
Codechange: convert printf DEBUG statements to fmt Debug statements
rubidium42
2021-06-13
Fix #9361, a2051ba: [Network] Off by one in CanWriteToPacket
rubidium42
2021-06-13
Fix #9362: Hover in online players window was slightly too big (#9364)
TELK
2021-06-10
Cleanup: [Network] Remove C-string Recv_string and its last use
rubidium42
2021-06-10
Codechange: [Network] Use std::string to get a NewGRF's name
rubidium42
2021-06-10
Cleanup: [ContentInfo] Remove some functions that are not needed anymore
rubidium42
2021-06-10
Codechange: [ContentInfo] Use std::string instead of string buffers
rubidium42
2021-06-10
Codechange: [ContentInfo] Use a vector for dependencies instead of custom all...
rubidium42
2021-06-10
Codechange: [ContentInfo] Use StringList for tags instead of custom allocations
rubidium42
2021-06-10
Codechange: [ContentInfo] Do not use memset/memcpy to make it possible to use...
rubidium42
2021-06-10
Cleanup: [ContentInfo] Remove unused function
rubidium42
2021-06-03
Fix ef991b17: server was trying to free() a packet created with "new CommandP...
Patric Stout
2021-05-30
Codechange: [Network] Let admin-console use std::string(_view)
rubidium42
2021-05-30
Codechange: [Network] Let admin-game script use std::string
rubidium42
2021-05-30
Codechange: [Network] Make admin name and version std::string
rubidium42
2021-05-30
Codechange: [Network] Use std::string to determine an unique name for clients
rubidium42
2021-05-30
Codechange: [Network] Use std::string to send the client name and rcon commands
rubidium42
2021-05-30
Codechange: [Network] Use std::string for server side logic of kicking and ba...
rubidium42
2021-05-30
Codechange: [Network] Let server rcon result use std::string
rubidium42
2021-05-30
Codechange: [Network] Let server changing a client name use std::string
rubidium42
2021-05-29
Codechange: Rename window related DeleteXXX to match new behaviour
glx22
2021-05-29
Fix f6d5c01: Delay deletion when closing windows
glx22
2021-05-29
Codechange: [Network] Use std::string in CommandPacket
rubidium42
2021-05-29
Codechange: move from C-string to std::string for DoCommand
rubidium42
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