Age | Commit message (Collapse) | Author |
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headers so that nothing from the network directory needs to include basically all network headers.
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network/network_internal to settings.
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settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
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-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
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initialised once and always with the same value with enums.
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Window constructors.
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OnKeyPress/OnCTRLStateChange to make it obvious what the return values mean.
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window_gui.h only needs to be included in *_gui.cpp.
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the Window class and remove Window from their naming.
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SelectPlayerFaceWindow children of PlayerCompanyWindow.
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GenerateLandscapeWindow, NetworkChatWindow, NetworkCompanyPasswordWindow, NetworkGameWindow, NetworkStartServerWindow, QueryStringWindow, SaveLoadWindow. All these classes depended on the 'querystr_d' object which is now put into QueryStringBaseWindow. As a side effect this removes quite a lot of WP macro usages and a few global variables.
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object is bound to cause errors.
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same thing.
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the need for WE_ON_EDIT_TEXT_CANCEL.
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Window.
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a Window constructor.
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from openttd.h to their own headers.
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something more than whitespace as description of files that don't have a description.
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entered for the address.
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functions.
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a string, also use DEBUG instead of fprintf in one case.
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always have the NORETURN attribute
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including other headers in variables.h.
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okay (or lines starting with a space and then tabs).
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operators.
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by Yexo.
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that causes a big diff when adding something.
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some NewGRF data.
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