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2010-11-18(svn r21248) -Codechange: don't run the tar scanner twice upon startuprubidium
2010-11-18(svn r21246) -Fix: upon rescanning AIs the new AIs would (after some time) ↵rubidium
show up in the AI list but you could not select all
2010-11-14(svn r21182) -Fix: possible just-freed memory readsrubidium
2010-11-13(svn r21157) -Codechange: remove information about the text direction out of ↵rubidium
the language "list"
2010-11-01(svn r21071) -Fix: ofcourse the svn properties weren't set properly either :(rubidium
2010-11-01(svn r21070) -Fix: file not being picked up by doxygenrubidium
2010-10-24(svn r21033) -Codechange: be more strict with the packets a client accepts ↵rubidium
at a given moment
2010-10-24(svn r21032) -Codechange: perform some more strict tests on the server side ↵rubidium
when receiving some packets and don't send some when the clients aren't ready for them
2010-10-24(svn r21030) -Codechange: move ClientStatus into the network server socket classrubidium
2010-10-24(svn r21029) -Codechange: split the map downloading packet + 3-state enum ↵rubidium
into 3 separate packets
2010-10-24(svn r21027) -Change/Fix: under some circumstances the file handle of the ↵rubidium
downloaded savegame wouldn't be closed, and validity of the handled wasn't checked in all cases
2010-10-24(svn r21025) -Codechange: document PacketGameType's enums and reshuffle them ↵rubidium
slightly to make the whole more readable and easier to understand
2010-10-24(svn r21024) -Fix: erroneous tabrubidium
2010-10-22(svn r21008) -Change: don't make client reconnect waiting time depend on the ↵rubidium
company; in coop games that does not spread clients at all, and most companies have a low number causing it not to be spread out either. Use the ClientID instead. Based on a patch by dihedral.
2010-10-21(svn r21004) -Fix [FS#3746]: chat/console messages got sometimes messed up ↵rubidium
due to LTR names in RTL translations and vice-versa
2010-10-20(svn r21001) -Fix [FS#4170] (r20936): clients were not always notified of a ↵rubidium
player leaving the game
2010-10-18(svn r20993) -Codechange: some shuffling of game protocol packet description ↵rubidium
so they're documented in the "same" place as UDP, content and admin packets (dihedral)
2010-10-18(svn r20988) -Fix [FS#4167]: no need to send packets and possibly get the ↵rubidium
connection closed when the next call also tries to send the packets and then closes the connection. Especially if the former frees a structure that the latter assumes to be still there
2010-10-17(svn r20978) -Fix (r20963): MSVC seems to be complaining more than GCC once ↵rubidium
again :)
2010-10-17(svn r20975) -Add: logging of console output for remote admins (dihedral)rubidium
2010-10-17(svn r20974) -Add: remote console (rcon) for remote admins (dihedral)rubidium
2010-10-17(svn r20973) -Add: chat sending and receiving support for remote admins ↵rubidium
(dihedral)
2010-10-17(svn r20972) -Add: company statistics updates at intervals to remote admins ↵rubidium
(dihedral)
2010-10-17(svn r20971) -Add: company economy updates at intervals to remote admins ↵rubidium
(dihedral)
2010-10-17(svn r20970) -Add: company change notification to remote admins (dihedral)rubidium
2010-10-17(svn r20969) -Add: client info change notification to remote admins (dihedral)rubidium
2010-10-17(svn r20968) -Add: date notification of remote admins (dihedral)rubidium
2010-10-17(svn r20967) -Add: infrastructure to send information to remote admins at ↵rubidium
specific intervals (dihedral)
2010-10-17(svn r20966) -Change: enable remote administration sockets (parts by Yexo ↵rubidium
and dihedral)
2010-10-17(svn r20964) -Add: disconnecting remote admins that fail to authenticaterubidium
2010-10-17(svn r20963) -Add: stubs for a remote administration connectionrubidium
2010-10-17(svn r20957) -Codechange: Add another parameter to FindGRFConfig() to define ↵frosch
search restrictions.
2010-10-16(svn r20951) -Codechange: Add SmallMap::Contains() and use it.frosch
2010-10-15(svn r20939) -Fix: some MSVC warningsrubidium
2010-10-15(svn r20938) -Codechange: make the code for listening on a socket (more) ↵rubidium
reusable
2010-10-15(svn r20937) -Codechange: move some variables from client/server to server onlyrubidium
2010-10-15(svn r20936) -Codechange: make server side packet sending methods class methodsrubidium
2010-10-15(svn r20935) -Codechange: only let the server side use a pool of connected ↵rubidium
sockets
2010-10-15(svn r20934) -Codechange: move NetworkGetClientName to the server's socketrubidium
2010-10-15(svn r20933) -Codechange: move some more client related methods and such to ↵rubidium
network_client.cpp
2010-10-15(svn r20930) -Codechange: simplify the socket handler allocationrubidium
2010-10-15(svn r20929) -Codechange: make NetworkCloseClient a class methodrubidium
2010-10-15(svn r20925) -Codechange: make the client send commands have a slightly more ↵rubidium
sensible name
2010-10-15(svn r20924) -Codechange: make the game connection packet handling look more ↵rubidium
like UDP/content packet handling
2010-10-15(svn r20923) -Codechange: prepare creating sub-classes of ↵rubidium
NetworkClientSocket for server and client side
2010-09-02(svn r20720) -Add: separate GUI icons for vehicle/company profit, exclusive ↵frosch
rights and unread news.
2010-09-02(svn r20719) -Codechange: Remove some hardcoded iconsizes.frosch
2010-08-31(svn r20705) -Fix: graphic glitch when switching to a different-sized font ↵yexo
while the chat message box was visible
2010-08-30(svn r20692) -Fix [FS#4055]: crash after downloading missing contentyexo
2010-08-29(svn r20689) -Codechange: Make some global functions used in 1 .cpp file ↵alberth
static in that file.