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path: root/src/network/network_udp.cpp
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2009-04-10(svn r16022) -Fix (r15159): sometimes the unregister "query" thread could be ↵rubidium
delayed so much that the network stuff was already closed and the packet would never reach the master server causing the server to appear online longer than necessary.
2009-04-10(svn r16014) -Feature(-ish): allow binding to several IPs; ↵rubidium
[network]:server_bind_ip doesn't exist anymore. Add the IPs/hostnames to [server_bind_addresses]
2009-04-08(svn r15993) -Codechange: clean up/generalise the handling of the server listrubidium
2009-04-08(svn r15990) -Codechange: provide a thread safe variant of GetAddressAsString.rubidium
2009-04-08(svn r15989) -Fix (r15987: segfault due to uninitialised sockets.rubidium
2009-04-08(svn r15987) -Fix: make the master socket only listen on the IP the server ↵rubidium
is bound to.
2009-04-08(svn r15984) -Codechange: prepare the UDP receiver to process multiple types ↵rubidium
of returned server lists.
2009-04-08(svn r15975) -Codechange: register each of the IPs we have bound to to the ↵rubidium
masterserver
2009-04-07(svn r15971) -Codechange: make it possible for UDP socket handlers to bind ↵rubidium
to multiple sockets.
2009-04-07(svn r15969) -Codechange: make the list of broadcast addresses virtually ↵rubidium
unlimited.
2009-04-05(svn r15961) -Codechange: prepare the 'client' side for receiving 'session ↵rubidium
keys' from the masterserver so servers can register with multiple IPs as the same server.
2009-04-03(svn r15932) -Codechange: show ip:port as (fallback) servername instead of ↵rubidium
only the ip. This way you can clearly see there aren't any duplicates.
2009-04-03(svn r15926) -Codechange: make the broadcast IP list less AF dependent.rubidium
2009-04-03(svn r15925) -Codechange: remove _network_server_bind_ip as it's pretty AF ↵rubidium
dependant.
2009-04-03(svn r15922) -Codechange: unify the ways to listen on a socketrubidium
2009-04-02(svn r15917) -Codechange: remove the latest traces of NetworkAddress::GetIP.rubidium
2009-04-02(svn r15916) -Codechange: let the network game list use NetworkAddressrubidium
2009-04-02(svn r15915) -Codechange: let the udp code use NetworkAddress.rubidium
2009-03-15(svn r15718) -Cleanup: apply some comment coding style on the rest of the ↵rubidium
sources too
2009-01-31(svn r15299) -Cleanup: remove many redundant includessmatz
2009-01-20(svn r15163) -Change/Fix: use a non-blocking method to resolve the hostname ↵rubidium
and connect to game servers.
2009-01-20(svn r15159) -Fix: move the UDP queries that resolve a hostname into threads ↵rubidium
so they don't freeze OpenTTD when for example the network connection got severed. Thanks to glx for writing the mutex implementation for Windows.
2009-01-20(svn r15157) -Codechange: wrap the hostname/ip and port into a single ↵rubidium
structure so we can pass either one of them and not convert an ip to a string and then back again.
2009-01-10(svn r14949) -Cleanup: pointer coding stylerubidium
2008-12-23(svn r14731) -Fix: don't initialise UDP multiple times without closing it.rubidium
2008-12-22(svn r14712) -Codechange: split server and client side w.r.t. the storage of ↵rubidium
network related company information.
2008-11-02(svn r14555) -Codechange: replace ttd_strlcat and ttd_strlcpy with strecat ↵skidd13
and strecpy where direct conversion is possible
2008-09-30(svn r14422) -Codechange: also reflect the changes of r14421 in the filenames.rubidium
2008-09-30(svn r14421) -Codechange: rename all player variables/types to company *or* ↵rubidium
client so it is immediatelly clear which one you are working with.
2008-08-04(svn r13988) -Codechange: move the to IP resolving functions to a separate file.rubidium
2008-07-18(svn r13731) -Codechange: make a pool of the array of players.rubidium
2008-07-17(svn r13713) -Fix: possible crash on creating a network packet.rubidium
2008-06-09(svn r13433) -Codechange: remove a now useless global variable.rubidium
-Fix: MP advertising was not advertising.
2008-06-03(svn r13369) -Codechange: remove duplication of network configuration ↵rubidium
settings between NetworkSettings and NetworkGameInfo. -Fix: failure of changing the server password during games because the password wasn't duplicated properly.
2008-05-30(svn r13343) -Codechange: reorder/move variable/functions in the network ↵rubidium
headers so that nothing from the network directory needs to include basically all network headers.
2008-05-29(svn r13334) -Codechange: move the network settings variables from ↵rubidium
network/network_internal to settings.
2008-05-29(svn r13325) -Codechange: split the client-side only settings from the ↵rubidium
settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
2008-05-25(svn r13255) -Codechange: move _opt to _settings.rubidium
2008-05-08(svn r13008) -Fix [FS#1997]: silence some MSVC x64 warningsglx
2008-05-06(svn r12968) -Fix: Don't segfault when adding a server if 0.0.0.0 was ↵maedhros
entered for the address.
2008-04-18(svn r12762) -Fix: tabs after the first non-tab character are generally not ↵rubidium
okay (or lines starting with a space and then tabs).
2008-04-04(svn r12574) -Fix: binding to a specific IP could cause OpenTTD to not ↵rubidium
register properly with the masterserver if one has multiple external interfaces.
2008-01-13(svn r11834) -Codechange: only include settings_type.h if needed.rubidium
2008-01-12(svn r11818) -Codechange: split player.h into smaller pieces.rubidium
2008-01-07(svn r11777) -Codechange: split the string header and make do not include it ↵rubidium
when it's not necessary.
2007-12-26(svn r11702) -Codechange: move all date related stuff to date*.rubidium
2007-12-26(svn r11701) -Codechange: removal unnecessary inclusions of map.h (and split ↵rubidium
map.h).
2007-12-25(svn r11694) -Codechange: move more endianness related stuff to endian_func.hpp.rubidium
2007-11-20(svn r11484) -Codechange: Remove the doubled function SetBitT and rename the ↵skidd13
remaining to fit with the naming style
2007-07-30(svn r10736) -Fix: Correct all mispellings of 'successful'.peter1138