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author | rubidium <rubidium@openttd.org> | 2009-04-02 20:17:46 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2009-04-02 20:17:46 +0000 |
commit | 1e205e01b83ac995c14105e0eb1f992cbd3e0625 (patch) | |
tree | a5d71eebbdd7eef0f674eaff8b56f9a5785084f9 /src/network/network_udp.cpp | |
parent | c0c6e07081fb55d1ec5c46cc3606185062cfe45c (diff) | |
download | openttd-1e205e01b83ac995c14105e0eb1f992cbd3e0625.tar.xz |
(svn r15916) -Codechange: let the network game list use NetworkAddress
Diffstat (limited to 'src/network/network_udp.cpp')
-rw-r--r-- | src/network/network_udp.cpp | 12 |
1 files changed, 4 insertions, 8 deletions
diff --git a/src/network/network_udp.cpp b/src/network/network_udp.cpp index a509eb09e..7032ab341 100644 --- a/src/network/network_udp.cpp +++ b/src/network/network_udp.cpp @@ -220,7 +220,7 @@ DEF_UDP_RECEIVE_COMMAND(Client, PACKET_UDP_SERVER_RESPONSE) DEBUG(net, 4, "[udp] server response from %s", client_addr->GetAddressAsString()); /* Find next item */ - item = NetworkGameListAddItem(client_addr->GetIP(), client_addr->GetPort()); + item = NetworkGameListAddItem(*client_addr); this->Recv_NetworkGameInfo(p, &item->info); @@ -254,8 +254,7 @@ DEF_UDP_RECEIVE_COMMAND(Client, PACKET_UDP_SERVER_RESPONSE) this->Send_GRFIdentifier(&packet, in_request[i]); } - NetworkAddress out_addr(item->ip, item->port); - this->SendPacket(&packet, &out_addr); + this->SendPacket(&packet, &item->address); } } @@ -428,12 +427,9 @@ void NetworkUDPQueryServerThread(void *pntr) { NetworkUDPQueryServerInfo *info = (NetworkUDPQueryServerInfo*)pntr; - NetworkAddress out_addr(info->GetIP(), info->GetPort()); - /* Clear item in gamelist */ NetworkGameList *item = CallocT<NetworkGameList>(1); - item->ip = info->GetIP(); - item->port = info->GetPort(); + item->address = NetworkAddress(*info); strecpy(item->info.server_name, info->GetHostname(), lastof(item->info.server_name)); strecpy(item->info.hostname, info->GetHostname(), lastof(item->info.hostname)); item->manually = info->manually; @@ -442,7 +438,7 @@ void NetworkUDPQueryServerThread(void *pntr) _network_udp_mutex->BeginCritical(); /* Init the packet */ Packet p(PACKET_UDP_CLIENT_FIND_SERVER); - if (_udp_client_socket != NULL) _udp_client_socket->SendPacket(&p, &out_addr); + if (_udp_client_socket != NULL) _udp_client_socket->SendPacket(&p, info); _network_udp_mutex->EndCritical(); delete info; |