Age | Commit message (Collapse) | Author |
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you're currently playing instead the starting date from the config file.
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GetActiveCompanyCount(), use PoolItem::GetNumItems() instead
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messages by adding more information to them. Also give some clues on how to fix certain issues (like failing advertising).
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delayed so much that the network stuff was already closed and the packet would never reach the master server causing the server to appear online longer than necessary.
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[network]:server_bind_ip doesn't exist anymore. Add the IPs/hostnames to [server_bind_addresses]
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is bound to.
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of returned server lists.
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masterserver
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to multiple sockets.
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unlimited.
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keys' from the masterserver so servers can register with multiple IPs as the same server.
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only the ip. This way you can clearly see there aren't any duplicates.
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dependant.
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sources too
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and connect to game servers.
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so they don't freeze OpenTTD when for example the network connection got severed. Thanks to glx for writing the mutex implementation for Windows.
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structure so we can pass either one of them and not convert an ip to a string and then back again.
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network related company information.
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and strecpy where direct conversion is possible
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client so it is immediatelly clear which one you are working with.
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-Fix: MP advertising was not advertising.
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settings between NetworkSettings and NetworkGameInfo.
-Fix: failure of changing the server password during games because the password wasn't duplicated properly.
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headers so that nothing from the network directory needs to include basically all network headers.
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network/network_internal to settings.
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settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
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entered for the address.
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okay (or lines starting with a space and then tabs).
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register properly with the masterserver if one has multiple external interfaces.
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when it's not necessary.
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