Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-01-31 | (svn r15299) -Cleanup: remove many redundant includes | smatz | |
2009-01-20 | (svn r15163) -Change/Fix: use a non-blocking method to resolve the hostname ↵ | rubidium | |
and connect to game servers. | |||
2009-01-20 | (svn r15159) -Fix: move the UDP queries that resolve a hostname into threads ↵ | rubidium | |
so they don't freeze OpenTTD when for example the network connection got severed. Thanks to glx for writing the mutex implementation for Windows. | |||
2009-01-20 | (svn r15157) -Codechange: wrap the hostname/ip and port into a single ↵ | rubidium | |
structure so we can pass either one of them and not convert an ip to a string and then back again. | |||
2009-01-10 | (svn r14949) -Cleanup: pointer coding style | rubidium | |
2008-12-23 | (svn r14731) -Fix: don't initialise UDP multiple times without closing it. | rubidium | |
2008-12-22 | (svn r14712) -Codechange: split server and client side w.r.t. the storage of ↵ | rubidium | |
network related company information. | |||
2008-11-02 | (svn r14555) -Codechange: replace ttd_strlcat and ttd_strlcpy with strecat ↵ | skidd13 | |
and strecpy where direct conversion is possible | |||
2008-09-30 | (svn r14422) -Codechange: also reflect the changes of r14421 in the filenames. | rubidium | |
2008-09-30 | (svn r14421) -Codechange: rename all player variables/types to company *or* ↵ | rubidium | |
client so it is immediatelly clear which one you are working with. | |||
2008-08-04 | (svn r13988) -Codechange: move the to IP resolving functions to a separate file. | rubidium | |
2008-07-18 | (svn r13731) -Codechange: make a pool of the array of players. | rubidium | |
2008-07-17 | (svn r13713) -Fix: possible crash on creating a network packet. | rubidium | |
2008-06-09 | (svn r13433) -Codechange: remove a now useless global variable. | rubidium | |
-Fix: MP advertising was not advertising. | |||
2008-06-03 | (svn r13369) -Codechange: remove duplication of network configuration ↵ | rubidium | |
settings between NetworkSettings and NetworkGameInfo. -Fix: failure of changing the server password during games because the password wasn't duplicated properly. | |||
2008-05-30 | (svn r13343) -Codechange: reorder/move variable/functions in the network ↵ | rubidium | |
headers so that nothing from the network directory needs to include basically all network headers. | |||
2008-05-29 | (svn r13334) -Codechange: move the network settings variables from ↵ | rubidium | |
network/network_internal to settings. | |||
2008-05-29 | (svn r13325) -Codechange: split the client-side only settings from the ↵ | rubidium | |
settings stored in the savegame so there is no need to have a duplicate copy of it for new games. | |||
2008-05-25 | (svn r13255) -Codechange: move _opt to _settings. | rubidium | |
2008-05-08 | (svn r13008) -Fix [FS#1997]: silence some MSVC x64 warnings | glx | |
2008-05-06 | (svn r12968) -Fix: Don't segfault when adding a server if 0.0.0.0 was ↵ | maedhros | |
entered for the address. | |||
2008-04-18 | (svn r12762) -Fix: tabs after the first non-tab character are generally not ↵ | rubidium | |
okay (or lines starting with a space and then tabs). | |||
2008-04-04 | (svn r12574) -Fix: binding to a specific IP could cause OpenTTD to not ↵ | rubidium | |
register properly with the masterserver if one has multiple external interfaces. | |||
2008-01-13 | (svn r11834) -Codechange: only include settings_type.h if needed. | rubidium | |
2008-01-12 | (svn r11818) -Codechange: split player.h into smaller pieces. | rubidium | |
2008-01-07 | (svn r11777) -Codechange: split the string header and make do not include it ↵ | rubidium | |
when it's not necessary. | |||
2007-12-26 | (svn r11702) -Codechange: move all date related stuff to date*. | rubidium | |
2007-12-26 | (svn r11701) -Codechange: removal unnecessary inclusions of map.h (and split ↵ | rubidium | |
map.h). | |||
2007-12-25 | (svn r11694) -Codechange: move more endianness related stuff to endian_func.hpp. | rubidium | |
2007-11-20 | (svn r11484) -Codechange: Remove the doubled function SetBitT and rename the ↵ | skidd13 | |
remaining to fit with the naming style | |||
2007-07-30 | (svn r10736) -Fix: Correct all mispellings of 'successful'. | peter1138 | |
2007-07-26 | (svn r10694) -Codechange: update the server information in the game list ↵ | rubidium | |
every once in a while so the information stays fairly up-to-date when you are looking through the servers. | |||
2007-06-27 | (svn r10352) -Fix: the network did not request the newgrf names of newgrfs ↵ | rubidium | |
that it couldn't find; it only wanted to request the newgrf names of newgrfs that where available locally and than were called "<Unknown>". | |||
2007-06-24 | (svn r10313) -Fix (r8546): value for password "protected" was sent toggled ↵ | rubidium | |
for UDP packets, i.e. unpassworded companies showed up passworded and vice versa. | |||
2007-06-23 | (svn r10298) -Fix [FS#903]: show the subdirectory below the default data ↵ | rubidium | |
directory in this filename in the newgrf list. The directory was removed in r9560 because then it used to full path instead of the path relative to the data directory, but since the inclusion of "search paths" that is not necessary anymore. | |||
2007-04-18 | (svn r9673) -Cleanup: remove spaces before tabs and replace non-indenting ↵ | rubidium | |
tabs with spaces. | |||
2007-04-04 | (svn r9560) -Codechange: add support for multiple 'base' directories for ↵ | rubidium | |
newgrf searching. -Codechange: do not add duplicate files to the newgrf list. | |||
2007-03-07 | (svn r9050) -Codechange: Foo(void) -> Foo() | rubidium | |
2007-03-06 | (svn r9031) -Codechange: Introduce grfconfig->status, and use it for states ↵ | maedhros | |
that are mutually exclusive. At the same time, add an INITIALISED state which makes it possible to check if a grf is not yet active but will be later on during the GLS_ACTIVATION loading stage. | |||
2007-03-01 | (svn r8949) -Codechange: only test the first NETWORK_REVISION_LENGTH - 1 ↵ | rubidium | |
characters when determining network compatability. This makes it possible to have 'long' branch names while still being able to play network games. | |||
2007-02-23 | (svn r8857) -Documentation: Added some doxygen @file tags, repaired others ↵ | celestar | |
(the @file tag MUST be found before any line of code, that includes preprocessor directives). | |||
2007-02-02 | (svn r8546) -Codechange: add a seperate (wrapper) functions to send/receive ↵ | rubidium | |
booleans. | |||
2007-02-02 | (svn r8543) -Codechange: make a real difference between querying the server ↵ | rubidium | |
via UDP and TCP. | |||
2007-02-01 | (svn r8523) -Codechange: move all the Network(Recv|Send)_(uintXX|string) ↵ | rubidium | |
functions to Packet. | |||
2007-02-01 | (svn r8521) -Codechange: initial step in converting Packet to a class; make ↵ | rubidium | |
and use constructors and functions related to the reading/saving the packet size. | |||
2007-01-28 | (svn r8437) -Codechange: move often duplicated (in MSU) define to the udp ↵ | rubidium | |
header. | |||
2007-01-22 | (svn r8361) -Codechange: make sure the range of the dates coming from the ↵ | rubidium | |
network are valid in OpenTTD -Codechange: use_password is a boolean variable -Codechange: move range checking for server_lang and map_set to Recv_NetworkGameInfo | |||
2007-01-13 | (svn r8097) Replace strlen() {==,!=,>} 0 by the more concise {,!}StrEmpty(). ↵ | tron | |
Additionally the test takes O(1) instead of O(n) now | |||
2007-01-12 | (svn r8083) -Codechange: make a NetworkSocketHandler as base for all sockets ↵ | rubidium | |
and move a little of NetworkClientState functionality to the NetworkSocketHandler. Move the rest of the NetworkClientState to the new NetworkTCPSocketHandler class/struct, which is not yet implemented in an object oriented manner. The UDP socket handler now extends the NetworkSocketHandler instead of having a reference to a NetworkClientState. | |||
2007-01-12 | (svn r8078) -Codechange: rewrite UDP part of the network code to make use ↵ | rubidium | |
classes. This is only one of the many steps to really cleanup the network code. |