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Erich/openttd
chunnel
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signaltunnel
sloped-stations
sloped-stations-original
underground
underground-plus-others-original
underground-save-load
underground-station-construction
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network
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network_server.cpp
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Author
2021-06-15
Codechange: [Network] Use std::string for the client name in the network server
rubidium42
2021-06-15
Codechange: [Network] Use string_view for network compatability check
rubidium42
2021-06-15
Codechange: [Network] Make hostname/client IP return strings instead of a C-s...
rubidium42
2021-06-13
Change: improve some of the console messages related to networking (make them...
rubidium42
2021-06-13
Codechange: convert printf DEBUG statements to fmt Debug statements
rubidium42
2021-06-10
Cleanup: [Network] Remove C-string Recv_string and its last use
rubidium42
2021-06-03
Fix ef991b17: server was trying to free() a packet created with "new CommandP...
Patric Stout
2021-05-30
Codechange: [Network] Use std::string to determine an unique name for clients
rubidium42
2021-05-30
Codechange: [Network] Use std::string for server side logic of kicking and ba...
rubidium42
2021-05-30
Codechange: [Network] Let server rcon result use std::string
rubidium42
2021-05-30
Codechange: [Network] Let server changing a client name use std::string
rubidium42
2021-05-29
Codechange: [Network] Use std::string in CommandPacket
rubidium42
2021-05-16
Codechange: [Network] Let NetworkClientInfo use std::string
rubidium42
2021-05-16
Codechange: [Network] Use std::string to populate the client list for company...
rubidium42
2021-05-15
Codechange: [Network] Let chat communication use std::string
rubidium42
2021-05-15
Codechange: Use std::string GetString where convenient
rubidium42
2021-05-15
Codechange: [Network] Let NetworkTextMessage use std::string
rubidium42
2021-05-15
Change: Use gender-neutral pronouns
rubidium42
2021-05-14
Codechange: [Network] Use std::string for the internal handling of admin/rcon...
rubidium42
2021-05-14
Codechange: [Network] Use std::string for the internal handling of server pas...
rubidium42
2021-05-14
Codechange: [Network] Use std::string for the internal handling of company pa...
rubidium42
2021-05-14
Codechange: [Network] Make company state password std::string
rubidium42
2021-05-13
Codechange: move server name/id in settings to std::string
rubidium42
2021-05-13
Codechange: move passwords in settings to std::string
rubidium42
2021-05-12
Change: reworked the debug levels for network facility (#9251)
Patric Stout
2021-05-11
Fix: [Network] clients leaving because of broken connections was not broadcas...
Patric Stout
2021-05-08
Change: Use gender-neutral pronouns in console command messages (and comments...
William Davis
2021-05-05
Change: [Network] Update server's NetworkServerGameInfo only when needed
rubidium42
2021-05-05
Codechange: [Network] Use a single NetworkServerGameInfo object at server sid...
rubidium42
2021-04-27
Add: ability to retrieve game info from server over TCP
Patric Stout
2021-04-27
Codechange: move all NetworkGameInfo related functions to a single file
Patric Stout
2021-04-25
Change: [Network] Remove now defunct savegame transfer packet limiter
rubidium42
2021-04-25
Change: use 32 KiB packets to transfer the savegame
Rubidium
2021-04-25
Fix: [Network] Prevent stalling save game transfer when compression is slow
rubidium42
2021-04-24
Add: admin menu for companies in multiplayer games
Patric Stout
2021-04-24
Feature: rework in-game Online Players GUI
Patric Stout
2021-04-24
Codechange: add accessor for the packet type to Packet and make the internal ...
Rubidium
2021-04-24
Codechange: remove public access to the next pointer in Packet
Rubidium
2021-04-24
Codechange: encapsulate reading the size of a Packet
Rubidium
2021-04-24
Codechange: encapsulate the logic about how many bytes can be sent from a buf...
Rubidium
2021-04-24
Add: [Network] Validate the client name server side, so no clients with inval...
rubidium42
2021-04-24
Codechange: [Network] Introduce function to validate the client name
rubidium42
2021-04-20
Remove: "language" field from server/client
Patric Stout
2021-04-06
Fix: [Network] State conditions for sending client info/quit packets (#8959)
Jonathan G Rennison
2021-02-28
Fix: [Network] don't show "server doesn't respond" while in queue
Patric Stout
2021-02-28
Fix: [Network] send map to next client if current client disconnects
Patric Stout
2021-02-28
Fix: [Network] also count the person downloading the map in the queue
Patric Stout
2021-02-27
Change: Improve console warnings on invalid network commands (#8753)
Pavel Stupnikov
2021-02-27
Codechange: [Network] replace _realtime_tick with std::chrono
Patric Stout
2021-02-27
Fix bddfcaef: don't tell twice that a client left because of a timeout etc (#...
Patric Stout
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