Age | Commit message (Collapse) | Author |
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on the maximum number of clients, not the maximum number of companies.
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and strecpy where direct conversion is possible
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they will not overflow their buffers.
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HandleEditBox function (Zuu)
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client so it is immediatelly clear which one you are working with.
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ShowQueryString()
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as that's the only case chat messages are used. Furthermore remove any trace of chatmessages when compiling without network support.
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configurable.
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toolbar and dropdown guis.
Mostly forgotten ones.
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DrawFrameRect usage
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"start server window"'s list of scenarios.
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server list. Patch by Pegasus.
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with all other structs/classes that are in a pool.
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were printed, otherwise the text could change due to the few number of slots that could be used to bind.
-Codechange: remove all BindCString and related functions and replace it by RAW_STRING which prints the C-string raw pointer that is on the 'print stack'.
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-Fix: MP advertising was not advertising.
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settings between NetworkSettings and NetworkGameInfo.
-Fix: failure of changing the server password during games because the password wasn't duplicated properly.
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-Cleanup: some reincarnations of _fios_items in the code
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headers so that nothing from the network directory needs to include basically all network headers.
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network/network_internal to settings.
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settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
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-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
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Window constructors.
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OnKeyPress/OnCTRLStateChange to make it obvious what the return values mean.
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window_gui.h only needs to be included in *_gui.cpp.
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the Window class and remove Window from their naming.
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SelectPlayerFaceWindow children of PlayerCompanyWindow.
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GenerateLandscapeWindow, NetworkChatWindow, NetworkCompanyPasswordWindow, NetworkGameWindow, NetworkStartServerWindow, QueryStringWindow, SaveLoadWindow. All these classes depended on the 'querystr_d' object which is now put into QueryStringBaseWindow. As a side effect this removes quite a lot of WP macro usages and a few global variables.
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object is bound to cause errors.
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same thing.
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the need for WE_ON_EDIT_TEXT_CANCEL.
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