Age | Commit message (Collapse) | Author |
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server list. Patch by Pegasus.
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with all other structs/classes that are in a pool.
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were printed, otherwise the text could change due to the few number of slots that could be used to bind.
-Codechange: remove all BindCString and related functions and replace it by RAW_STRING which prints the C-string raw pointer that is on the 'print stack'.
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-Fix: MP advertising was not advertising.
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settings between NetworkSettings and NetworkGameInfo.
-Fix: failure of changing the server password during games because the password wasn't duplicated properly.
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-Cleanup: some reincarnations of _fios_items in the code
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headers so that nothing from the network directory needs to include basically all network headers.
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network/network_internal to settings.
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settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
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-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
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Window constructors.
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OnKeyPress/OnCTRLStateChange to make it obvious what the return values mean.
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window_gui.h only needs to be included in *_gui.cpp.
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the Window class and remove Window from their naming.
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SelectPlayerFaceWindow children of PlayerCompanyWindow.
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GenerateLandscapeWindow, NetworkChatWindow, NetworkCompanyPasswordWindow, NetworkGameWindow, NetworkStartServerWindow, QueryStringWindow, SaveLoadWindow. All these classes depended on the 'querystr_d' object which is now put into QueryStringBaseWindow. As a side effect this removes quite a lot of WP macro usages and a few global variables.
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object is bound to cause errors.
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same thing.
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the need for WE_ON_EDIT_TEXT_CANCEL.
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Window.
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a Window constructor.
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something more than whitespace as description of files that don't have a description.
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by Yexo.
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that causes a big diff when adding something.
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someone without a keyboard can enter text too. Patch by Dominik.
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something more unique than what it is called now.
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the code a little cleaner.
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clicked/closed.
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arrow. Arrows are now drawn in a consistent position based on the widget, instead of randomly positioned by pixel.
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lobby/setup and news settings windows
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Lists are now dynamically generated, and can include parameters, or be extended however needed.
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