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path: root/src/network/network_content_gui.cpp
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2021-06-15Codechange: [Network] Use std::string instead of char[] for the name of the ↵rubidium42
file that is downloading
2021-06-10Codechange: [ContentInfo] Use std::string instead of string buffersrubidium42
2021-06-10Codechange: [ContentInfo] Use a vector for dependencies instead of custom ↵rubidium42
allocation
2021-06-10Codechange: [ContentInfo] Use StringList for tags instead of custom allocationsrubidium42
2021-05-29Codechange: Rename window related DeleteXXX to match new behaviourglx22
2021-05-29Fix f6d5c01: Delay deletion when closing windowsglx22
2021-05-13Codechange: [Network] split CloseSocket and CloseConnection more clearly (#9261)Patric Stout
* Codechange: [Network] split CloseSocket and CloseConnection more clearly - CloseSocket now closes the actual OS socket. - CloseConnection frees up the resources to just before CloseSocket. - dtors call CloseSocket / CloseConnection where needed.
2021-04-21Codechange: merge duplicated logic to scroll in lists by key into a single ↵Rubidium
function
2021-03-10Add: make modal windows update more smoothPatric Stout
Basically, modal windows had their own thread-locking for what drawing was possible. This is a bit nonsense now we have a game-thread. And it makes much more sense to do things like NewGRFScan and GenerateWorld in the game-thread, and not in a thread next to the game-thread. This commit changes that: it removes the threads for NewGRFScan and GenerateWorld, and just runs the code in the game-thread. On regular intervals it allows the draw-thread to do a tick, which gives a much smoother look and feel. It does slow down NewGRFScan and GenerateWorld ever so slightly as it spends more time on drawing. But the slowdown is not measureable on my machines (with 700+ NewGRFs / 4kx4k map and a Debug build). Running without a game-thread means NewGRFScan and GenerateWorld are now blocking.
2021-02-08Fix: mention our websites with https:// (instead of http://) (#8657)Patric Stout
It is 2021. Nobody should advertise http anymore. Not even us.
2021-01-08Codechange: Remove min/max functions in favour of STL variants (#8502)Charles Pigott
2020-06-01Fix #8024: make online content gui more responsive while loadingYexo
Previously the internal content list was invalidated and sorted for every new item added. Now the sorting is delayed until the GUI is drawn, which means we only sort once per GUI tick. Since the amount of incoming items per GUI tick is not controlled by the GUI but rather by network speed, we were previously doing a lot of duplicate work per tick, causing the mouse cursor to lag while the list was initialized.
2019-11-10Cleanup: Removed SVN headersS. D. Cloudt
2019-09-29Fix: Some typos found using codespellJMcKiern
2019-04-13Codechange: use std::sort() in GUIListglx
2019-04-10Codechange: Use null pointer literal instead of the NULL macroHenry Wilson
2019-03-29Fix #7434: Incorrect use of vector iterator. (#7437)PeterN
2019-03-28Fix: MSVC warnings (#7423)glx22
2019-03-26Codechange: Removed SmallVector completelyHenry Wilson
2019-03-26Codechange: Replaced SmallVector::[Begin|End]() with std alternativesHenry Wilson
2019-03-26Codechange: Replaced SmallVector::Include() with include()Henry Wilson
2019-03-26Codechange: Replaced SmallVector::Find() with std::find()Henry Wilson
2019-03-26Codechange: Replaced SmallVector::Append() with ↵Henry Wilson
std::vector::[push|emplace]_back()
2019-03-26Codechange: Replaced SmallVector::Get() const with std alternativesHenry Wilson
2019-03-26Codechange: Replace SmallVector::Length() with std::vector::size()Henry Wilson
2019-03-26Codechange: Replaced SmallVector::Compact() with std::vector::shrink_to_fit()Henry Wilson
2019-03-26Codechange: Replace SmallVector::Clear() with std::vector::clear()Henry Wilson
2019-03-24Codechange: Use override keyword in networking classes.peter1138
2019-03-24Codechange: Use override specifier in Window-derived classes.peter1138
2019-03-24Codechange: Use override specifer for overriding member declarationsHenry Wilson
This is a C++11 feature that allows the compiler to check that a virtual member declaration overrides a base-class member with the same signature. Also src/blitter/32bpp_anim_sse4.hpp +38 is no longer erroneously marked as virtual despite being a template.
2019-03-20Remove: ENABLE_NETWORK switchPatric Stout
This switch has been a pain for years. Often disabling broke compilation, as no developer compiles OpenTTD without, neither do any of our official binaries. Additionaly, it has grown so hugely in our codebase, that it clearly shows that the current solution was a poor one. 350+ instances of "#ifdef ENABLE_NETWORK" were in the code, of which only ~30 in the networking code itself. The rest were all around the code to do the right thing, from GUI to NewGRF. A more proper solution would be to stub all the functions, and make sure the rest of the code can simply assume network is available. This was also partially done, and most variables were correct if networking was disabled. Despite that, often the #ifdefs were still used. With the recent removal of DOS, there is also no platform anymore which we support where networking isn't working out-of-the-box. All in all, it is time to remove the ENABLE_NETWORK switch. No replacement is planned, but if you feel we really need this option, we welcome any Pull Request which implements this in a way that doesn't crawl through the code like this diff shows we used to.
2019-01-28Add: allow opening of one TextfileWindow per typeglx
2018-10-31Doc: Lots and lots of doxymentation fixesCharles Pigott
2017-08-13(svn r27893) -Codechange: Use fallthrough attribute. (LordAro)frosch
2015-12-10(svn r27469) -Fix (r27468): Don't fetch all content info from content server ↵zuu
when showing a online content window with exactly one type of content.
2015-12-10(svn r27468) -Fix (r27444): Game Scripts were not displayed in the content ↵zuu
download window when opened from the AI/GS settings window.
2015-11-14(svn r27444) -Add: When viewing online content of a particular type, hide ↵zuu
content of other types unless they have been (auto)selected for download.
2015-11-14(svn r27443) -Fix: Negoation in comment was wrong.zuu
2015-05-17(svn r27288) -Fix: Slow network content GUI in MSVC Debug builds due to ↵michi_cc
repeated string resolving.
2014-09-25(svn r26921) -Codechange: Adjust content window listing to fit icon size.peter1138
2014-04-23(svn r26482) -Codechange: add an include that allows us to undefine/redefine ↵rubidium
"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
2013-12-20(svn r26167) -Fix [FS#5834]: Certain hotkeys crashed the content GUI when ↵frosch
the list was empty.
2013-08-05(svn r25668) -Codechange: Pass proper Unicode UCS-4 characters instead of ↵michi_cc
just UCS-2 to the window key press handlers.
2013-06-30(svn r25537) -Codechange: Optionally make WWT_MATRIX compute the number of ↵frosch
rows and columns from the resize step size.
2013-06-30(svn r25531) -Codechange: Use separate function to set data of WWT_MATRIX ↵frosch
widgets.
2013-05-26(svn r25294) -Feature: Add another button to window title bars to resize the ↵frosch
window to its default size.
2013-05-26(svn r25290) -Add: Assign string names to notable windows.frosch
2013-05-26(svn r25287) -Codechange: Keep a reference to the WindowDesc in the Window ↵frosch
after construction.
2013-03-17(svn r25089) -Codechange: Move CharSetFilter from QueryString to Textbuf.frosch
2013-02-18(svn r25024) -Feature: Searching of (missing) content via GrfCrawler.frosch