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path: root/src/network/network_command.cpp
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2016-05-22(svn r27571) -Codechange: Consistent naming for command callbacks which play ↵frosch
a sound effect.
2014-04-23(svn r26482) -Codechange: add an include that allows us to undefine/redefine ↵rubidium
"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
2013-09-14(svn r25770) -Fix [Admin]: the frame of a command packet wasn't set for the ↵rubidium
packets that were sent via de admin interface
2012-04-17(svn r24139) -Add: Creating a new vehicle group by drag and drop. (Based on ↵michi_cc
patch by Juanjo)
2012-01-22(svn r23843) -Fix: minor issue with replaying ;)rubidium
2012-01-17(svn r23821) -Fix-ish: when replaying a command log, ignore the command limitrubidium
2011-12-19(svn r23604) -Add: initial support for GameScriptstruebrain
2011-12-19(svn r23603) -Add: support for control commands in strings, in both network ↵truebrain
and safe/load (Rubidium)
2011-12-01(svn r23384) -Remove: no longer allow a binary to be without AI support; the ↵truebrain
parts some compilers failed at, are integrated in other parts of the code now too
2011-08-26(svn r22845) -Fix [FS#4745]: perform stricter checks on some commands (monoid)rubidium
2011-05-02(svn r22410) -Document: some more bits ;)rubidium
2011-02-20(svn r22123) -Fix [FS#4522]: CommandQueue::Pop() did not update 'last'; ↵frosch
popping the last item caused the queue to disconnect unless there was only one item.
2011-02-20(svn r22121) -Fix: In case of high frame_freq one could get commands ↵rubidium
executed after a new network game was started
2011-01-22(svn r21890) -Cleanup: remove some unneeded includesrubidium
2010-12-30(svn r21668) -Feature: command logging using the admin interface (dihedral)rubidium
2010-12-07(svn r21429) -Fix [FS#3771]: the server didn't check for the paused state ↵rubidium
when allowing to execute commands
2010-11-30(svn r21358) -Codechange: make some network function names conform to coding ↵rubidium
style
2010-10-24(svn r21030) -Codechange: move ClientStatus into the network server socket classrubidium
2010-10-15(svn r20935) -Codechange: only let the server side use a pool of connected ↵rubidium
sockets
2010-10-15(svn r20925) -Codechange: make the client send commands have a slightly more ↵rubidium
sensible name
2010-08-19(svn r20553) -Feature: allow rate limiting of incoming commandsrubidium
2010-08-18(svn r20549) -Codechange: centralise the handling of the incoming commands ↵rubidium
(from clients and the server)
2010-08-18(svn r20548) -Codechange: rename some variables giving them slightly more ↵rubidium
meaningful names
2010-08-15(svn r20510) -Codechange: unify packet queue handling and make insertion ↵rubidium
O(1) instead of O(n)
2010-07-31(svn r20269) -Codechange: Use IsLocalCompany() everywhere, document the ↵alberth
function and two company globals.
2010-06-29(svn r20035) -Fix [FS#3909]: under some circumstances you could get into an ↵rubidium
infinite loop
2010-06-05(svn r19933) -Fix [FS#3804]: Keep _current_company and _local_company in ↵frosch
sync during GUI operation.
2010-04-24(svn r19714) -Feature: ctrl+click on a vehicle to start/stop itsmatz
2010-04-13(svn r19620) -Fix: desync when a command is received and in the queue while ↵rubidium
a client starts joining, i.e. save the game state. This can happen in two ways: with frame_freq > 1 a command received in a previous frame might not be executed yet or when a command is received in the same frame as the join but before the savegame is made. In both cases the joining client would not get all commands to get in-sync with the server (and the other clients).
2010-03-14(svn r19423) -Codechange: Move error message reporting of industry build in ↵alberth
SE to a callback.
2010-02-24(svn r19227) -Codechange: Reorganization of parameters at CmdBuildRoadStop.terkhen
2010-02-10(svn r19081) -Codechange: make it possible to disable compilation of the ↵rubidium
AI+Squirrel
2010-01-15(svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, ↵rubidium
if a header require a header make it include that header
2010-01-11(svn r18784) -Codechange: make NetworkSend_Command accept a company instead ↵rubidium
of using _local_company to pass that information, with the whole mess when you don't want the company to be _local_company.
2010-01-11(svn r18782) -Codechange: move the content of callback_table.cpp to ↵rubidium
network_command.cpp; it's only ever used there.
2009-10-04(svn r17693) -Cleanup: remove some unneeded includesrubidium
2009-08-21(svn r17248) -Fix: add GPL license notice where appropriaterubidium
2009-05-10(svn r16269) -Codechange: use gcc's ability to check parameters sent to ↵smatz
printf-like functions -Fix: wrong number of parameters or wrong parameter types sent to printf-like functions at several places
2009-01-31(svn r15299) -Cleanup: remove many redundant includessmatz
2009-01-08(svn r14916) -Codechange: make it possible to send CommandContainers ↵rubidium
directly to DoCommand(P).
2009-01-08(svn r14915) -Codechange: unify the receiving and sending of commands, and ↵rubidium
thus unifying most of the validity checking too.
2009-01-08(svn r14914) -Documentation: Correct doxygen comment for file name. ↵belugas
<nitpicked> by Swallow
2009-01-08(svn r14910) -Codechange: merge the command queue handling into a single ↵rubidium
location