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authorrubidium <rubidium@openttd.org>2010-10-15 14:29:13 +0000
committerrubidium <rubidium@openttd.org>2010-10-15 14:29:13 +0000
commit515edee17c6cb6e2f860bcdb3308a0fc5e538e86 (patch)
tree365111fc46bb5e9ad9b605817df959a058e706ec /src/network/network_command.cpp
parent0ca7e4e82e3657b6e935bc618403192b82b5dcc0 (diff)
downloadopenttd-515edee17c6cb6e2f860bcdb3308a0fc5e538e86.tar.xz
(svn r20925) -Codechange: make the client send commands have a slightly more sensible name
Diffstat (limited to 'src/network/network_command.cpp')
-rw-r--r--src/network/network_command.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/network/network_command.cpp b/src/network/network_command.cpp
index 1b1712203..906db5862 100644
--- a/src/network/network_command.cpp
+++ b/src/network/network_command.cpp
@@ -151,7 +151,7 @@ void NetworkSend_Command(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, Comma
c.frame = 0; // The client can't tell which frame, so just make it 0
/* Clients send their command to the server and forget all about the packet */
- SEND_COMMAND(PACKET_CLIENT_COMMAND)(&c);
+ MyClient::SendCommand(&c);
}
/**