Age | Commit message (Collapse) | Author |
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functions of NetworkTCPSocketHandler.
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functions to Packet.
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and use constructors and functions related to the reading/saving the packet size.
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downloading the map from a game server when connecting from the command prompt and internal console.
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zero, when the connection gets lost at the right moment or when the packet is malformed (server sends size 0 for the map).
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and move a little of NetworkClientState functionality to the NetworkSocketHandler. Move the rest of the NetworkClientState to the new NetworkTCPSocketHandler class/struct, which is not yet implemented in an object oriented manner. The UDP socket handler now extends the NetworkSocketHandler instead of having a reference to a NetworkClientState.
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pointer to allocated memory instead of modifying the pointer given as parameter
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stillunknown and pv2b.
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renamed to .cpp)
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