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Erich/openttd
chunnel
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signaltunnel
sloped-stations
sloped-stations-original
underground
underground-plus-others-original
underground-save-load
underground-station-construction
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network
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network.cpp
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Author
2021-06-03
Fix ef991b17: server was trying to free() a packet created with "new CommandP...
Patric Stout
2021-05-29
Codechange: Rename window related DeleteXXX to match new behaviour
glx22
2021-05-29
Codechange: [Network] Use std::string in CommandPacket
rubidium42
2021-05-29
Fix: [Network] Prevent an empty server name to be set anywhere
rubidium42
2021-05-17
Codechange: [Network] Use C++ string functions to generate company password hash
rubidium42
2021-05-16
Codechange: [Network] Let NetworkClientInfo use std::string
rubidium42
2021-05-15
Codechange: Use std::string GetString where convenient
rubidium42
2021-05-15
Codechange: [Network] Let NetworkTextMessage use std::string
rubidium42
2021-05-15
Change: Use gender-neutral pronouns
rubidium42
2021-05-14
Codechange: [Network] Pass passwords as std::string to the network code
rubidium42
2021-05-14
Codechange: [Network] Use std::string for the internal handling of company pa...
rubidium42
2021-05-14
Codechange: [Network] Make company state password std::string
rubidium42
2021-05-13
Codechange: move client name in settings to std::string
rubidium42
2021-05-13
Codechange: move server name/id in settings to std::string
rubidium42
2021-05-13
Codechange: move hostnames in settings to std::string
rubidium42
2021-05-13
Codechange: move passwords in settings to std::string
rubidium42
2021-05-12
Change: reworked the debug levels for network facility (#9251)
Patric Stout
2021-05-11
Fix: [Network] mark server as offline when no longer reachable (#9244)
Patric Stout
2021-05-11
Fix #9243: [Network] For a dedicated server use a fallback client and server ...
rubidium42
2021-05-11
Fix: [Network] don't rebuild the host-list during iterating the list (#9240)
Patric Stout
2021-05-11
Fix: [Network] clients leaving because of broken connections was not broadcas...
Patric Stout
2021-05-09
Fix: lobby window doesn't close if no connection could be established (#9223)
Patric Stout
2021-05-08
Fix: only query a manually added server if it isn't there yet
Patric Stout
2021-05-08
Fix: don't do a network disconnect between two queries
Patric Stout
2021-05-08
Codechange: move connection_string to private for TCPConnecter
Patric Stout
2021-05-08
Codechange: [Network] Change ChatMessage's message to std::string and simplif...
rubidium42
2021-05-06
Feature: use Happy Eyeballs to make network connections (TCP-only) (#9199)
Patric Stout
2021-05-06
Codechange: [Network] Use std::string for NetworkGameInfo
rubidium42
2021-05-06
Codechange: [Network] Move connection string parsing away from C-strings
rubidium42
2021-05-05
Codechange: use connection_string in favour of NetworkAddress (#9197)
Patric Stout
2021-05-05
Change: [Network] Update server's NetworkServerGameInfo only when needed
rubidium42
2021-05-02
Fix: [Network] Reading beyond the length of the server's ID when hashing pass...
rubidium42
2021-05-01
Codechange: rename NetworkError to ShowNetworkError
rubidium42
2021-05-01
Fix #6598: Prevent invalid memory accesses when abandoning a join from within...
rubidium42
2021-05-01
Codechange: Move join information into a single structure
rubidium42
2021-05-01
Change: [Console] Show help when passing invalid company number
rubidium42
2021-04-30
Change: use TCP for everything except for master-server and initial server sc...
Patric Stout
2021-04-29
Change: [Network] Encapsulate logic about the connection string to the networ...
rubidium42
2021-04-29
Codechange: use NetworkAddress instead of two host/port variables where possible
Patric Stout
2021-04-27
Change: no longer use UDP when entering the lobby of a server
Patric Stout
2021-04-27
Codechange: move all NetworkGameInfo related functions to a single file
Patric Stout
2021-04-27
Codechange: [Network] Do not leak os_abstraction.h via network_func
rubidium42
2021-04-24
Feature: rework in-game Online Players GUI
Patric Stout
2021-04-24
Add: [Network] Validate the client name server side, so no clients with inval...
rubidium42
2021-04-24
Feature: [Network] Ensure players fill in a name instead of defaulting to "Pl...
rubidium42
2021-04-20
Codechange: split ParseConnectionString into two functions
Patric Stout
2021-04-12
Change: move some things only relevant to UDP from network.cpp to network_udp...
Rubidium
2021-01-05
Change: move "give money" from client-list to company window
Patric Stout
2020-12-27
Codechange: Replace assert_compile macro with static_assert
Charles Pigott
2020-12-22
Change: [Linkgraph] Pause the game when linkgraph jobs lag (#6470)
Jonathan G Rennison
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