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path: root/src/network/network.cpp
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2009-09-13(svn r17532) -Codechange: Rename several Invalidate functions to SetDirty ↵frosch
for more consistency and distinguishability.
2009-09-07(svn r17467) -Change: show the client id in join messages at the server ↵rubidium
(patch by dihedral)
2009-08-21(svn r17248) -Fix: add GPL license notice where appropriaterubidium
2009-08-21(svn r17247) -Change: move '3rd party' MD5 implementation also to the ↵rubidium
3rdparty directory.
2009-08-05(svn r17075) -Codechange: rename ~750 strings to be more uniform with their ↵rubidium
relatives
2009-06-19(svn r16601) -Fix [FS#2880]: try 2... hopefully better this timerubidium
2009-06-13(svn r16573) -Fix: [Network] Always send the starting date from the game ↵rubidium
you're currently playing instead the starting date from the config file.
2009-06-10(svn r16555) -Feature [FS#570]: ability to enter server and company password ↵smatz
via command line when joining a server (based on patch by Progman, Ammler and planetmaker)
2009-06-02(svn r16506) -Fix: count only active clients (not those waiting for map ↵smatz
download) when checking min_active_clients limit
2009-06-01(svn r16491) -Codechange: Added parentheses around bitwise operators for ↵alberth
code style.
2009-05-22(svn r16378) -Codechange: replace OldPool with simpler Pool. Compilation ↵smatz
time, binary size and run time (with asserts disabled) should be improved
2009-05-19(svn r16360) -Codechange: don't use _network_playas as a 'second' ↵rubidium
_local_company, but only as a storage location for the company you want to join in MP.
2009-05-18(svn r16352) -Codechange: use PoolItem::GetIfValid() instead of ↵smatz
PoolItem::IsValidID() and PoolItem::Get()
2009-05-17(svn r16327) -Codechange: replace IsValidPoolItemID(index) by ↵smatz
PoolItem::IsValidID(index)
2009-05-16(svn r16325) -Codechange: replace GetPoolItem(index) by PoolItem::Get(index)smatz
2009-05-07(svn r16250) -Fix (r16242): do not try to unpause when paused for a joining ↵rubidium
company
2009-05-06(svn r16242) -Codechange: rework pausingrubidium
-Fix [FS#2864]: autopause and manual pausing conflict with eachother -Fix: new game + pause on new game + autopause make the game not unpause on the first join
2009-04-24(svn r16135) -Fix [FS#2856]: always give the server an already resolved ↵rubidium
'client address' so we can be sure the client address is always resolved
2009-04-10(svn r16022) -Fix (r15159): sometimes the unregister "query" thread could be ↵rubidium
delayed so much that the network stuff was already closed and the packet would never reach the master server causing the server to appear online longer than necessary.
2009-04-10(svn r16014) -Feature(-ish): allow binding to several IPs; ↵rubidium
[network]:server_bind_ip doesn't exist anymore. Add the IPs/hostnames to [server_bind_addresses]
2009-04-09(svn r15998) -Codechange: some coding style updatesrubidium
2009-04-08(svn r15989) -Fix (r15987: segfault due to uninitialised sockets.rubidium
2009-04-08(svn r15987) -Fix: make the master socket only listen on the IP the server ↵rubidium
is bound to.
2009-04-08(svn r15981) -Fix: don't print the address family when writing the IP+port ↵rubidium
to the config file.
2009-04-08(svn r15978) -Codechange: support parsing [] enclosed IPv6 addresses.rubidium
2009-04-08(svn r15973) -Codechange: make it possible to listen on multiple TCP socketsrubidium
2009-04-08(svn r15972) -Codechange: remove unneeded parameterrubidium
2009-04-07(svn r15971) -Codechange: make it possible for UDP socket handlers to bind ↵rubidium
to multiple sockets.
2009-04-07(svn r15969) -Codechange: make the list of broadcast addresses virtually ↵rubidium
unlimited.
2009-04-07(svn r15967) -Codechange: do not access NetworkSocketHandler::has_quit directlyrubidium
2009-04-04(svn r15947) -Codechange: replace uint32 client_ip with NetworkAddress ↵rubidium
client_address.
2009-04-04(svn r15946) -Codechange: move netmask matching to NetworkAddress and add ↵rubidium
some support for IPv6 netmask matching.
2009-04-03(svn r15940) -Codechange: move setting reuse address to the binding process.rubidium
2009-04-03(svn r15932) -Codechange: show ip:port as (fallback) servername instead of ↵rubidium
only the ip. This way you can clearly see there aren't any duplicates.
2009-04-03(svn r15931) -Codechange: let the host and ban lists use of SmallVector.rubidium
2009-04-03(svn r15926) -Codechange: make the broadcast IP list less AF dependent.rubidium
2009-04-03(svn r15925) -Codechange: remove _network_server_bind_ip as it's pretty AF ↵rubidium
dependant.
2009-04-03(svn r15922) -Codechange: unify the ways to listen on a socketrubidium
2009-04-03(svn r15921) -Fix: some OSes don't like sizeof(sockaddr_storage) but want ↵rubidium
sizeof(sockaddr) or whatever is 'valid' for the given protocol
2009-04-02(svn r15918) -Fix (r15917): comparing IPs sometimes failed due to 'random' ↵rubidium
data (as spotted by SpComb)
2009-04-02(svn r15917) -Codechange: remove the latest traces of NetworkAddress::GetIP.rubidium
2009-04-02(svn r15916) -Codechange: let the network game list use NetworkAddressrubidium
2009-03-19(svn r15773) -Fix [FS#2475]: number of active clients wasn't always properlyrubidium
2009-03-15(svn r15718) -Cleanup: apply some comment coding style on the rest of the ↵rubidium
sources too
2009-03-08(svn r15644) -Fix [FS#2710]: closing a network connection twice in the case ↵rubidium
that sending packets starts failing while disconnecting
2009-03-07(svn r15640) -Fix [FS#2712]: game crashes when network pools are empty, so ↵smatz
always allocate at least one pool block
2009-02-25(svn r15577) -Codechange: bool _networking belongs in network/ not gfx.cpprubidium
2009-02-20(svn r15529) -Fix [FS#2644]: the local command queue didn't get properly ↵rubidium
cleaned when leaving a game meaning you could end up executing commands of the previous network game.
2009-02-09(svn r15425) -Codechange: some color->colour changes and type safety.rubidium
2009-01-31(svn r15299) -Cleanup: remove many redundant includessmatz