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authorrubidium <rubidium@openttd.org>2009-02-09 02:09:47 +0000
committerrubidium <rubidium@openttd.org>2009-02-09 02:09:47 +0000
commit8dae160d0f1065ff40ecddc518b3905820f77f7a (patch)
tree36a060def733fe274859ec2afcbf3478faf2e63c /src/network/network.cpp
parent861e9cefb3c31f1cab46ddb068af7a3648f45b4a (diff)
downloadopenttd-8dae160d0f1065ff40ecddc518b3905820f77f7a.tar.xz
(svn r15425) -Codechange: some color->colour changes and type safety.
Diffstat (limited to 'src/network/network.cpp')
-rw-r--r--src/network/network.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/network/network.cpp b/src/network/network.cpp
index 99b63cf4a..02121b347 100644
--- a/src/network/network.cpp
+++ b/src/network/network.cpp
@@ -189,7 +189,7 @@ bool NetworkCompanyIsPassworded(CompanyID company_id)
// This puts a text-message to the console, or in the future, the chat-box,
// (to keep it all a bit more general)
// If 'self_send' is true, this is the client who is sending the message
-void NetworkTextMessage(NetworkAction action, ConsoleColour color, bool self_send, const char *name, const char *str, int64 data)
+void NetworkTextMessage(NetworkAction action, ConsoleColour colour, bool self_send, const char *name, const char *str, int64 data)
{
const int duration = 10; // Game days the messages stay visible
@@ -200,19 +200,19 @@ void NetworkTextMessage(NetworkAction action, ConsoleColour color, bool self_sen
if (data >= NETWORK_SERVER_MESSAGE_END) return;
strid = STR_NETWORK_SERVER_MESSAGE;
- color = CC_DEFAULT;
+ colour = CC_DEFAULT;
data = STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS + data;
break;
case NETWORK_ACTION_COMPANY_SPECTATOR:
- color = CC_DEFAULT;
+ colour = CC_DEFAULT;
strid = STR_NETWORK_CLIENT_COMPANY_SPECTATE;
break;
case NETWORK_ACTION_COMPANY_JOIN:
- color = CC_DEFAULT;
+ colour = CC_DEFAULT;
strid = STR_NETWORK_CLIENT_COMPANY_JOIN;
break;
case NETWORK_ACTION_COMPANY_NEW:
- color = CC_DEFAULT;
+ colour = CC_DEFAULT;
strid = STR_NETWORK_CLIENT_COMPANY_NEW;
break;
case NETWORK_ACTION_JOIN: strid = STR_NETWORK_CLIENT_JOINED; break;
@@ -231,8 +231,8 @@ void NetworkTextMessage(NetworkAction action, ConsoleColour color, bool self_sen
GetString(message, strid, lastof(message));
DEBUG(desync, 1, "msg: %d; %d; %s\n", _date, _date_fract, message);
- IConsolePrintF(color, "%s", message);
- NetworkAddChatMessage(color, duration, "%s", message);
+ IConsolePrintF(colour, "%s", message);
+ NetworkAddChatMessage((TextColour)colour, duration, "%s", message);
}
// Calculate the frame-lag of a client