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2021-04-24Codechange: move logic whether there is enough space in a packet to write ↵Rubidium
data into the Packet
2021-04-24Codechange: move more logic about packet size validity and reading into PacketRubidium
2021-04-20Doc: server name doesn't need to be advertised to be validPatric Stout
Strictly seen the comment is true, as it says 'e.g.', but it is misleading. The server name is just that: the name of the server as configured. No need to mention advertising.
2021-04-20Codechange: remove always-empty "address" from NetworkContentSocketHandlerPatric Stout
When ever you saw this debug lines (which you never should), they showed an empty address. It is also not very useful to have, as it always points to a known server anyway.
2021-04-20Codechange: split ParseConnectionString into two functionsPatric Stout
One also looks for a company, the other doesn't. There were more uses of the latter than the first, leaving very weird code all over the place.
2021-04-20Remove: "language" field from server/clientPatric Stout
The original idea was that people could find a server they could talk in their native language on. This isn't really used in that way. There are several reasons for removing this: - the client also sends his "language" to the server, but nothing is doing anything with this. - flags are a bad way to represent languages, and over the years we had several (rightfully) complaints about this. - most servers have their language set to "All", and prefix the servername with the language it is about. This is a much more efficient way to do the same. All in all, this feature should go back to the drawing board. Maybe it could work in another form, but this form is not it.
2021-04-20Remove: "map_name" from server announcements / listingPatric Stout
The idea back in the days was nice, but it never resulted in anything useful. Most servers either read "(loaded game)" or "Random Map", neither being useful. It was meant for heightmaps, so you could find a server that was using a specific one .. but there are many things wrong with that idea. Mostly, servers tend to save and load savegames from time to time, after which the original heightmap used was lost. All in all, removing map_name all together is just better.
2021-04-12Change: warn the user about the resolving of an address being extra very slowRubidium
2021-04-07Fix #8713: Change OTTD2FS and FS2OTTD to return string objects instead of ↵Niels Martin Hansen
static buffers
2021-02-27Codechange: [Network] replace _realtime_tick with std::chronoPatric Stout
2021-01-08Codechange: Remove min/max functions in favour of STL variants (#8502)Charles Pigott
2020-12-27Codechange: Replace assert_compile macro with static_assertCharles Pigott
2020-12-15Fix: workarounds for two emscripten bugs in the network stackPatric Stout
2020-12-15Add: support for emscripten (play-OpenTTD-in-the-browser)Patric Stout
Emscripten compiles to WASM, which can be loaded via HTML / JavaScript. This allows you to play OpenTTD inside a browser. Co-authored-by: milek7 <me@milek7.pl>
2020-06-27Doc: Acknowledge integer type mismatch in certain admin packets using ↵duck
AdminUpdateType (#8238)
2020-06-21Fix: Thread unsafe use of NetworkAddress::GetAddressAsStringJonathan G Rennison
Remove static buffer form of NetworkAddress::GetAddressAsString. This is used in multiple threads concurrently, and is not thread-safe. Replace it with a form returning std::string.
2020-06-18Fix: Racy use of flags in TCPConnecter::CheckCallbacksJonathan G Rennison
conected and aborted flags are used concurrently from multiple threads.
2020-06-05Add: introduce CMake for project managementPatric Stout
CMake works on all our supported platforms, like MSVC, Mingw, GCC, Clang, and many more. It allows for a single way of doing things, so no longer we need shell scripts and vbs scripts to work on all our supported platforms. Additionally, CMake allows to generate project files for like MSVC, KDevelop, etc. This heavily reduces the lines of code we need to support multiple platforms from a project perspective. Addtiionally, this heavily improves our detection of libraries, etc.
2020-05-07Fix #8117: Memory leak in admin port (#8122)glx22
2019-12-21Codechange: Replace network related FOR_ALL with range-based for loopsglx
2019-11-10Cleanup: Removed SVN headersS. D. Cloudt
2019-10-07Fix: [Cygwin] Fix missing AI_ADDRCONFIG declarationJoe Stringer
Fixes the following complaints: src/network/core/address.cpp: In member function 'const sockaddr_storage* NetworkAddress::GetAddress()': src/network/core/address.cpp:134:55: error: 'AI_ADDRCONFIG' was not declared in this scope this->Resolve(this->address.ss_family, SOCK_STREAM, AI_ADDRCONFIG, nullptr, ResolveLoopProc); Signed-off-by: Joe Stringer <joe@wand.net.nz>
2019-09-30Fix: GCC9's warnings about deprecated implicit assignment operatorsCharles Pigott
2019-04-27Fix #7165: Missed another 'Append() --> push_back()' replacement (#7548)PeterN
2019-04-10Codechange: Use null pointer literal instead of the NULL macroHenry Wilson
2019-04-09Codechange: If something is a vector of strings, use a vector of strings ↵Michael Lutz
instead of an AutoFreeSmallVector.
2019-04-06Codechange: Replace custom thread code with C++11 thread objects.Michael Lutz
We assume a conforming C++11 compiler environment that has a valid <thread>-header. Failure to run a real thread is handled gracefully.
2019-03-26Fix #7165: Missed 'Append() --> push_back()' replacementstormcone
2019-03-26Cleanup: Remove unused size template parameters from SmallMap and ↵Henry Wilson
Auto[Free|Delete]SmallVector
2019-03-26Codechange: Removed SmallVector completelyHenry Wilson
2019-03-26Codechange: Replaced SmallVector::[Begin|End]() with std alternativesHenry Wilson
2019-03-26Codechange: Replaced SmallVector::Find() with std::find()Henry Wilson
2019-03-26Codechange: Replaced SmallVector::Append() with ↵Henry Wilson
std::vector::[push|emplace]_back()
2019-03-26Codechange: Replaced SmallVector::Erase() with std::vector::erase()Henry Wilson
2019-03-26Codechange: Replaced SmallVector::Find() const with suitable alternativesHenry Wilson
The use of std::none_of in network/core/host.cpp is driven by the non-const comparison operator use by NetworkAddress. A future commit should address the const_casts in that class to ensure const-correctness.
2019-03-26Codechange: Replace SmallVector::Length() with std::vector::size()Henry Wilson
2019-03-26Codechange: Replace SmallVector::Clear() with std::vector::clear()Henry Wilson
2019-03-24Codechange: Use override keyword in networking classes.peter1138
2019-03-20Remove: ENABLE_NETWORK switchPatric Stout
This switch has been a pain for years. Often disabling broke compilation, as no developer compiles OpenTTD without, neither do any of our official binaries. Additionaly, it has grown so hugely in our codebase, that it clearly shows that the current solution was a poor one. 350+ instances of "#ifdef ENABLE_NETWORK" were in the code, of which only ~30 in the networking code itself. The rest were all around the code to do the right thing, from GUI to NewGRF. A more proper solution would be to stub all the functions, and make sure the rest of the code can simply assume network is available. This was also partially done, and most variables were correct if networking was disabled. Despite that, often the #ifdefs were still used. With the recent removal of DOS, there is also no platform anymore which we support where networking isn't working out-of-the-box. All in all, it is time to remove the ENABLE_NETWORK switch. No replacement is planned, but if you feel we really need this option, we welcome any Pull Request which implements this in a way that doesn't crawl through the code like this diff shows we used to.
2019-03-05Fix: warnings when compiling for a recent version of HaikuPatric Stout
This might break older Haiku versions, but it is hard to tell.
2019-03-05Remove: BeOS support (deprecated by Haiku)Patric Stout
In 10 years there is no commit to change how BeOS works, and we have no active maintainer for it. It is unlikely it works in its current state (but not impossible). With the arrival of SDL2 (and removal of SDL), BeOS is no longer support. SDL2 suggests to use Haiku instead of BeOS.
2019-03-05Remove: MorphOS / AmigaOS supportPatric Stout
In 10 years there is no commit to change how MorphOS works, and we have no active maintainer for it. It is unlikely it works in its current state (but not impossible). With the arrival of SDL2 (and removal of SDL), MorphOS is no longer support. There is an SDL2 port for MorphOS, but it is not maintained by upstream SDL2, and nobody can currently test it out. If anyone wants to re-add MorphOS, please do (revert this patch, fix the problems, and create a Pull Request). If you need any help doing so, let us know! It is not that we don't like MorphOS, it is that we don't have anyone fixing the problems :(
2019-02-12Fix: CompanyEconomy documentationThomas den Hollander
Company income was described as an unsigned integer, but it should be signed.
2019-02-03Change: Make a shortened network revision string for use in server queriesNiels Martin Hansen
2019-02-03Change: Increase NETWORK_REVISION_LENGTH to 33 bytesNiels Martin Hansen
2019-01-17Codechange: Remove unnecessarily defined functions under MinGWCharles Pigott
2018-12-27Fix: [Win32] WIN32 may not be defined, always prefer the compiler predefined ↵glx
macro _WIN32
2018-06-23Feature #986: Automatic save when losing connection to a network gameNiels Martin Hansen
2018-04-30Fix b4b98e5165: Use FALLTHROUGH attribute with correct indentation.J0an Josep
2018-04-29Remove: PSP supportPatric Stout