Age | Commit message (Collapse) | Author |
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waste less bytes aligning stuff and fix the comment of the structs.
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code style.
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time, binary size and run time (with asserts disabled) should be improved
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variable instead of var->index
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PoolItem::IsValidID(index)
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PoolItem::GetPoolSize()
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messages by adding more information to them. Also give some clues on how to fix certain issues (like failing advertising).
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companies, since joining an AI company is not possible.
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time the window gets repainted
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fallback even when freeaddrinfo is available
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the master socket do that too; too bad getaddrinfo can't handle binding to any address on any port at the same time :(
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you've got an unresolved address, the hostname cannot be resolved either so return it as-is.
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to register an IPv6 address (only if it could ofcourse)
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of returned server lists.
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passing the hostname and the IP into a string.
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to the config file.
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quite pointless.
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messages when binding
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address binding fails
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masterserver
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to multiple sockets.
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multiple sockets.
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unlimited.
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passing it around is easier.
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keys' from the masterserver so servers can register with multiple IPs as the same server.
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duplicates in the game list
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not provide a nice 'interface', so we have to do it the ugly way.
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some support for IPv6 netmask matching.
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default value and not all OSes actually support IPv4 over IPv6 so making it the same on all OSes eases debugging and such
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server) ;)
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the specifications.
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