Age | Commit message (Collapse) | Author |
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GameScript
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only with GS prefix (and in game/library)
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that directory
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coding style
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strings, again making it possible to return multiple errors
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don't need to cast to void/non-const before being able to free
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between bankruptcy and manual removal of companies even though the API suggested that
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port when a new game is started
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'do not resolve anymore' as well, instead of trying to resolve them each and every time the address is accessed
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can create better documentation
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doxygen can create better documentation
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doxygen can create better documentation
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doxygen can create better documentation
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clients joined:
* Clients can't be starved from joining the game
* Clients will see the amount of clients actually waiting in front of them, instead of the amount of waiting clients in total
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when SendPackets closed the connection
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more likely to be updated [n].
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the ifndef/define/endif lines.
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when allowing to execute commands
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packet for longer company names (in bytes), by truncating the names if needed
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savegames to send to the client asynchroniously. This will reduce the lag of the other clients to the time it takes to make the memory dump and it will speed up downloading the map as the download starts earlier (possibly with a slightly lower bandwidth due to slow compression). This should also fix the lag message people get when the savegame compression takes more than a few seconds.
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later in the download process
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receiving, our frames
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style
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connections when it fails in the beginning
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lagging because of connection trouble or lagging because the client is just slow
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into 3 separate packets
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slightly to make the whole more readable and easier to understand
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so they're documented in the "same" place as UDP, content and admin packets (dihedral)
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