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author | rubidium <rubidium@openttd.org> | 2011-12-10 15:16:58 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2011-12-10 15:16:58 +0000 |
commit | 2bf0fc3c5c4be7fa497db0924296ef43d2f3b95e (patch) | |
tree | 693ef021b01bb1997dedae1760426f25d21dadc6 /src/network/core | |
parent | 420d358fef4d88942a5df168ab5c78d68060fe35 (diff) | |
download | openttd-2bf0fc3c5c4be7fa497db0924296ef43d2f3b95e.tar.xz |
(svn r23476) -Codechange: use the error queue to replace switch mode error strings, again making it possible to return multiple errors
Diffstat (limited to 'src/network/core')
-rw-r--r-- | src/network/core/tcp_game.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/network/core/tcp_game.cpp b/src/network/core/tcp_game.cpp index 4f0202c60..64b7ba97a 100644 --- a/src/network/core/tcp_game.cpp +++ b/src/network/core/tcp_game.cpp @@ -18,6 +18,7 @@ #include "../network.h" #include "../network_internal.h" #include "../../debug.h" +#include "../../error.h" #include "table/strings.h" @@ -46,8 +47,7 @@ NetworkRecvStatus NetworkGameSocketHandler::CloseConnection(bool error) if (!_network_server && _networking) { _switch_mode = SM_MENU; _networking = false; - extern StringID _switch_mode_errorstr; - _switch_mode_errorstr = STR_NETWORK_ERROR_LOSTCONNECTION; + ShowErrorMessage(STR_NETWORK_ERROR_LOSTCONNECTION, INVALID_STRING_ID, WL_CRITICAL); return NETWORK_RECV_STATUS_CONN_LOST; } |